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General Tabletop Discussion
*Pathfinder & Starfinder
Would stacking Combat Advantages work as a way to implement players' Clever Plans?
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<blockquote data-quote="Saeviomagy" data-source="post: 4322656" data-attributes="member: 5890"><p>Erm...</p><p></p><p>You think D&D is too videogamey, so you want to simplify down what would currently be "the DM uses his discretion and applies modifiers to the NPCs, and the PCs use their brains and use some sensible tactics" to flat modifiers to attack rolls.</p><p></p><p>What??</p><p></p><p></p><p>Well, no. In the hands of a sensible DM and intelligent players:</p><p></p><p>knowing the lay of the land probably gives you surprise and some patches of bad terrain that the monsters don't know are bad terrain.</p><p></p><p>Knowing their weaknesses means that... you target their weaknesses. At a bare minimum, this means knowing what defense to target. For more unusual monsters, it can mean not triggering their powers, hitting vulnerabilities or simply not triggering their regeneration.</p><p></p><p>Drugging their drinking water and gassing the area could slow, weaken, stun, blind, deafen, hurt or kill them.</p><p></p><p>Being invisible means they can't target you (and a +2!)</p><p></p><p>Sand in their eyes won't change much if you're already invisible.</p><p></p><p>Luring them into a spiderweb means they can't move.</p><p></p><p>At that point closing to melee and trying for flanks isn't a prime tactic anymore. Pick them off with ranged weapons and a zero chance of being hurt.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4322656, member: 5890"] Erm... You think D&D is too videogamey, so you want to simplify down what would currently be "the DM uses his discretion and applies modifiers to the NPCs, and the PCs use their brains and use some sensible tactics" to flat modifiers to attack rolls. What?? Well, no. In the hands of a sensible DM and intelligent players: knowing the lay of the land probably gives you surprise and some patches of bad terrain that the monsters don't know are bad terrain. Knowing their weaknesses means that... you target their weaknesses. At a bare minimum, this means knowing what defense to target. For more unusual monsters, it can mean not triggering their powers, hitting vulnerabilities or simply not triggering their regeneration. Drugging their drinking water and gassing the area could slow, weaken, stun, blind, deafen, hurt or kill them. Being invisible means they can't target you (and a +2!) Sand in their eyes won't change much if you're already invisible. Luring them into a spiderweb means they can't move. At that point closing to melee and trying for flanks isn't a prime tactic anymore. Pick them off with ranged weapons and a zero chance of being hurt. [/QUOTE]
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Would stacking Combat Advantages work as a way to implement players' Clever Plans?
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