Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Would stacking Combat Advantages work as a way to implement players' Clever Plans?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WarpZone" data-source="post: 4323446" data-attributes="member: 70841"><p>Oh, I see now. I thought Combat Advantage was intended as some kinda catch-all condition because that's what the words "combat advantage" sound like. Any advantage relating to combat.</p><p></p><p>But I can see now that the various status conditions do different things, and have different uses. It's also good to know that the DM can still hand out bonuses arbitrarily. (This DM won't feel comfortable doing so until he groks the balance of the game, of course, but it's good to know the potential for sideways-thinking mischief is still there.)</p><p></p><p>CMV: What I think people mean when they say that is, the player has a finite number of pre-defined ways in which they can interact with their environment. You can't argue with an NPC in a video game. You can't take out a support beam to collapse a structure on top of your enemies. You can't climb over a wall instead of going around it. All you can do in a video game is move through the environment the way the programmers intended, and combat in a video game consists of choosing which of three special moves to do. In that sense, on a continum of how much a game emphasizes storytelling over mechanics, it goes WoW < 4E < 3.5 < White Wolf or something. </p><p></p><p>But that's just the out-of-the-box experience. I'm confident there's potential here to have every bit as much fun as we had under 3.5. It's just WotC didn't make that route so obvious, because they were focused on nailing down the mechanics.</p><p></p><p>I hope that by asking these questions in this fourm, I'll be able to get around the preconception that 4E is somehow less of an RPG than 3.5, and learn from other players how to mesh 4E with our style of play.</p></blockquote><p></p>
[QUOTE="WarpZone, post: 4323446, member: 70841"] Oh, I see now. I thought Combat Advantage was intended as some kinda catch-all condition because that's what the words "combat advantage" sound like. Any advantage relating to combat. But I can see now that the various status conditions do different things, and have different uses. It's also good to know that the DM can still hand out bonuses arbitrarily. (This DM won't feel comfortable doing so until he groks the balance of the game, of course, but it's good to know the potential for sideways-thinking mischief is still there.) CMV: What I think people mean when they say that is, the player has a finite number of pre-defined ways in which they can interact with their environment. You can't argue with an NPC in a video game. You can't take out a support beam to collapse a structure on top of your enemies. You can't climb over a wall instead of going around it. All you can do in a video game is move through the environment the way the programmers intended, and combat in a video game consists of choosing which of three special moves to do. In that sense, on a continum of how much a game emphasizes storytelling over mechanics, it goes WoW < 4E < 3.5 < White Wolf or something. But that's just the out-of-the-box experience. I'm confident there's potential here to have every bit as much fun as we had under 3.5. It's just WotC didn't make that route so obvious, because they were focused on nailing down the mechanics. I hope that by asking these questions in this fourm, I'll be able to get around the preconception that 4E is somehow less of an RPG than 3.5, and learn from other players how to mesh 4E with our style of play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Would stacking Combat Advantages work as a way to implement players' Clever Plans?
Top