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Would Sub-class Feats Solve a Problem? (Is there a problem?)
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<blockquote data-quote="Guest 6801328" data-source="post: 7182334"><p>The fact that you have to give up an ASI is why I thought there would be more support for the idea: since usually ASIs are more powerful than Feats it's not like you're just making sub-classes more powerful. It would be giving players a chance to sacrifice some boring, passive bonuses for sub-class flavor.</p><p></p><p>But I do agree with you that I don't like the way feats were handled. If anything I would have made ASIs optional, and worked harder to balance the Feats so that there weren't a few OP ones. I don't like that I have to choose between the statistically "best" choice and the fun, flavorful abilities I want. Those should be two different choices from two different resources. The bad compromise we ended up with was simply to appease the anti-Feat people (who somehow are pro-ASI...I think it's a lot more reasonable that you learn new skills than it is that you suddenly get more Intelligent or Dextrous.)</p><p></p><p>Maybe Feats could have come in 3 tiers: 0 point, 1 point, and 2 point. Each ASI you get to select a single 0 point Feat (Flavor or "Ribbon" feats) and then you have 1 point to spend on either ASIs or Feats. If you want one of the 2-pointers you'll have to save your points.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7182334"] The fact that you have to give up an ASI is why I thought there would be more support for the idea: since usually ASIs are more powerful than Feats it's not like you're just making sub-classes more powerful. It would be giving players a chance to sacrifice some boring, passive bonuses for sub-class flavor. But I do agree with you that I don't like the way feats were handled. If anything I would have made ASIs optional, and worked harder to balance the Feats so that there weren't a few OP ones. I don't like that I have to choose between the statistically "best" choice and the fun, flavorful abilities I want. Those should be two different choices from two different resources. The bad compromise we ended up with was simply to appease the anti-Feat people (who somehow are pro-ASI...I think it's a lot more reasonable that you learn new skills than it is that you suddenly get more Intelligent or Dextrous.) Maybe Feats could have come in 3 tiers: 0 point, 1 point, and 2 point. Each ASI you get to select a single 0 point Feat (Flavor or "Ribbon" feats) and then you have 1 point to spend on either ASIs or Feats. If you want one of the 2-pointers you'll have to save your points. [/QUOTE]
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Would Sub-class Feats Solve a Problem? (Is there a problem?)
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