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General Tabletop Discussion
*Dungeons & Dragons
Would Sub-class Feats Solve a Problem? (Is there a problem?)
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<blockquote data-quote="Guest 6801328" data-source="post: 7183526"><p>Ok, since you want to pick an example, I'll ignore my better judgment and bite.</p><p></p><p>In my experience Thief abilities hardly ever get used (unless and until they get a magic item they wouldn't otherwise be able to use), and when they do get used <em>the differences don't really change playstyle</em>. Non-thieves still climb and stealth and open locks; the Thief just gets some better rolls or and sometimes gets to do it without sacrificing an Action. Those are nice things and help statistically, but they are not qualitatively different. It is very rare (again, in my experience) that a Thief attempts something an Assassin wouldn't also try. </p><p></p><p>The Assassin has some nifty abilities for RP and interaction, but the right confluence of factors certainly don't arise every play session. And of course the Assassination ability is great statistically and gives Assassins extra incentive to get surprise and win initiative, but non-Assassins also want to get surprise and win initiative, so again it's a matter of quantity not quality.</p><p></p><p>And, again, I'm not arguing they are <em>un</em>-differentiated, just that I'd like to see more.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7183526"] Ok, since you want to pick an example, I'll ignore my better judgment and bite. In my experience Thief abilities hardly ever get used (unless and until they get a magic item they wouldn't otherwise be able to use), and when they do get used [I]the differences don't really change playstyle[/I]. Non-thieves still climb and stealth and open locks; the Thief just gets some better rolls or and sometimes gets to do it without sacrificing an Action. Those are nice things and help statistically, but they are not qualitatively different. It is very rare (again, in my experience) that a Thief attempts something an Assassin wouldn't also try. The Assassin has some nifty abilities for RP and interaction, but the right confluence of factors certainly don't arise every play session. And of course the Assassination ability is great statistically and gives Assassins extra incentive to get surprise and win initiative, but non-Assassins also want to get surprise and win initiative, so again it's a matter of quantity not quality. And, again, I'm not arguing they are [I]un[/I]-differentiated, just that I'd like to see more. [/QUOTE]
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Would Sub-class Feats Solve a Problem? (Is there a problem?)
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