Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Would Sub-class Feats Solve a Problem? (Is there a problem?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801328" data-source="post: 7183598"><p>I'm not sure I'd agree that I'm arguing for hard niche protection. I very much have a preference for abilities that change how you use abilities that everybody can use, not that necessarily allow only you to use them.</p><p></p><p>For example, the Swashbuckler ability to get Sneak Attacks with modified (but not eliminated) positional requirements means that Swashbucklers make different decisions during combat than other rogues do. Other rogues are free to use the same positioning; they just won't get SA damage. I think that's a great differentiator.</p><p></p><p>But it's also really hard to design every ability to that standard, which is why I think opportunities to bring in more distinguishing abilities would be welcome. I don't dislike any of the Thief abilities for example, I just think it's too easy to go a session or two without your character feeling (mechanically) like a "Thief" instead of just a "Rogue". </p><p></p><p>And by making them Feats they wouldn't just be "more" they would be "instead of" (and optional for those who think they are unnecessary.) Which is pretty much how Feats can be used now: e.g. the aforementioned Thief could take "Dungeon Delver" and feel even more specialized. Dungeon Delver, admittedly, suffers the same limitation I was talking about earlier: it doesn't change behavior, it just gives you better rolls, but it does increase the feel of specialization.</p><p></p><p>Not trying to persuade you of anything; just explaining how the game feels to me.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7183598"] I'm not sure I'd agree that I'm arguing for hard niche protection. I very much have a preference for abilities that change how you use abilities that everybody can use, not that necessarily allow only you to use them. For example, the Swashbuckler ability to get Sneak Attacks with modified (but not eliminated) positional requirements means that Swashbucklers make different decisions during combat than other rogues do. Other rogues are free to use the same positioning; they just won't get SA damage. I think that's a great differentiator. But it's also really hard to design every ability to that standard, which is why I think opportunities to bring in more distinguishing abilities would be welcome. I don't dislike any of the Thief abilities for example, I just think it's too easy to go a session or two without your character feeling (mechanically) like a "Thief" instead of just a "Rogue". And by making them Feats they wouldn't just be "more" they would be "instead of" (and optional for those who think they are unnecessary.) Which is pretty much how Feats can be used now: e.g. the aforementioned Thief could take "Dungeon Delver" and feel even more specialized. Dungeon Delver, admittedly, suffers the same limitation I was talking about earlier: it doesn't change behavior, it just gives you better rolls, but it does increase the feel of specialization. Not trying to persuade you of anything; just explaining how the game feels to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Would Sub-class Feats Solve a Problem? (Is there a problem?)
Top