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Would Terra Nova be a good campaign setting?
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<blockquote data-quote="Puxido" data-source="post: 6398577" data-attributes="member: 6775929"><p>Well, Exodus was a game from the company by the name of Glutton creeper games. They took it upon themselves to make the Fallout: Table top rpg. But after Bethesda refused to give them the rights to the name, they released it under the name Exodus. It had the same feel from what I understand (never ran a session of it myself, but curious to try). Glutton creeper games went out of business though so you have to buy the books on rpgnow.com . Wreck Age: A Post-Collapse RPG and tabletop game, is a game made by Hyacinth Games. It's the 23rd century, the ecology went down because of pollution, climate shifted, and the rich ran off on spaceships called arks.</p><p>I considered these because, where Savage Worlds and Cortex Plus have lots of science elements, they come from that, a science fiction world. Where Exodus and Wreck age come from science fiction post apocalyptic settings. Would a post apocalyptic system fit better for Terra Nova, while they are having a new beginning, it is because they were just in the end of the world. They might be more familiar with scrounging and whatnot, or maybe I'm just being stubborn as I have had my eyes set on buying these systems fora couple of weeks now. I'm sure all four would actually be perfect for the setting, I'm just concerned with which system would run more smoothly, I probably should read some reviews on each system before buying one and eventually sharing the rules with the other members of the party. I find it difficult to find out what my party goers want in a campaign because most of them are unwilling to share on the subject, they usually just say "Your the dungeon master, you write the story.". I know that, but It would take some pressure off to know what kind of feel you want through the game. Though, two of them are pretty good at sharing this, mostly its a problem just to get some of them to read the core rulebook (I've been trying to get them to read the Pathfinder reference documents copy of the core rulebook so we can start our first pathfinder game, its a system we all agreed too).</p></blockquote><p></p>
[QUOTE="Puxido, post: 6398577, member: 6775929"] Well, Exodus was a game from the company by the name of Glutton creeper games. They took it upon themselves to make the Fallout: Table top rpg. But after Bethesda refused to give them the rights to the name, they released it under the name Exodus. It had the same feel from what I understand (never ran a session of it myself, but curious to try). Glutton creeper games went out of business though so you have to buy the books on rpgnow.com . Wreck Age: A Post-Collapse RPG and tabletop game, is a game made by Hyacinth Games. It's the 23rd century, the ecology went down because of pollution, climate shifted, and the rich ran off on spaceships called arks. I considered these because, where Savage Worlds and Cortex Plus have lots of science elements, they come from that, a science fiction world. Where Exodus and Wreck age come from science fiction post apocalyptic settings. Would a post apocalyptic system fit better for Terra Nova, while they are having a new beginning, it is because they were just in the end of the world. They might be more familiar with scrounging and whatnot, or maybe I'm just being stubborn as I have had my eyes set on buying these systems fora couple of weeks now. I'm sure all four would actually be perfect for the setting, I'm just concerned with which system would run more smoothly, I probably should read some reviews on each system before buying one and eventually sharing the rules with the other members of the party. I find it difficult to find out what my party goers want in a campaign because most of them are unwilling to share on the subject, they usually just say "Your the dungeon master, you write the story.". I know that, but It would take some pressure off to know what kind of feel you want through the game. Though, two of them are pretty good at sharing this, mostly its a problem just to get some of them to read the core rulebook (I've been trying to get them to read the Pathfinder reference documents copy of the core rulebook so we can start our first pathfinder game, its a system we all agreed too). [/QUOTE]
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