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*Pathfinder & Starfinder
Would the real Peerless Archer please stand up?
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<blockquote data-quote="drnuncheon" data-source="post: 309715" data-attributes="member: 96"><p>There's the Archer core class from Sovereign Stone, as well. Middle-level BAB and d8 hit points, but gets class abilities (bonus to hit, extra attacks) that make him slightly better than a fighter at ranged combat. (At 20th level he gets 4 attacks at +21/+21/+16/+9 - without Weapon Focus or Rapid Shot.)</p><p></p><p>As for fighters and bow feats, I bet you could find 17 of them just in WOTC material alone. There's the 5 core ranged feats from the PHB, and you'll need Dodge and Mobility to use Shot on the Run, so that's 7. Weapon Focus, Weapon Spec, and Improved Critical for your bow make 10. </p><p></p><p>Sword & Fist gives us Sharpshooting (+2 if your opponent has cover) and Zen Archery - which most archers probably wouldn't take as they already have a high dex, so I won't count it - for 11. (Sadly, Power Critical from MotW is not available for ranged weapons - I wonder why?)</p><p></p><p>Nothing in OA...ahh, Dragon #274, with its articles on Robin Hood, gives us Ranged Disarm, Deflect Ranged Attack, Ranged Pin, and Ranged Sunder. I'd make them a bit tougher to get, but that's 15. So close!</p><p></p><p>Going back to the PHB, you could add Mounted Combat and Mounted Archery, just to make sure you have all your bases covered. There's your 17, and only 3 of them are not directly archery related: Dodge, Mobility, and Mounted Combat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>There are some other non-archery feats that are darn useful, though. Improved Initiative (especially if you use the fighter/rogue idea described below) is very worthwhile, and if you're wearing light armor it might be worth it to drop a feat on Expertise, especially since it lets you get Chink in the Armor from Song & Silence. That feat's not so good in melee combat but at range you should be able to afford a standard action to study your opponent.</p><p></p><p>You can also make a very impressive archer with a fighter/rogue - in fact, this opens up some of the sneak attack feats from Song & Silence that are rather nice. Nothing says loving like a wound that won't stop bleeding (Arterial Strike) - or several, for that matter. If it also subtracts strength, so much the better! And the ability to hamstring at a distance of 30' is kind of rude. Especially if they're chasing you. The rogue levels also let you buy up useful skills like Tumble and Spot (and might even give you a chance to use a wand of <em>true strike</em>...)</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 309715, member: 96"] There's the Archer core class from Sovereign Stone, as well. Middle-level BAB and d8 hit points, but gets class abilities (bonus to hit, extra attacks) that make him slightly better than a fighter at ranged combat. (At 20th level he gets 4 attacks at +21/+21/+16/+9 - without Weapon Focus or Rapid Shot.) As for fighters and bow feats, I bet you could find 17 of them just in WOTC material alone. There's the 5 core ranged feats from the PHB, and you'll need Dodge and Mobility to use Shot on the Run, so that's 7. Weapon Focus, Weapon Spec, and Improved Critical for your bow make 10. Sword & Fist gives us Sharpshooting (+2 if your opponent has cover) and Zen Archery - which most archers probably wouldn't take as they already have a high dex, so I won't count it - for 11. (Sadly, Power Critical from MotW is not available for ranged weapons - I wonder why?) Nothing in OA...ahh, Dragon #274, with its articles on Robin Hood, gives us Ranged Disarm, Deflect Ranged Attack, Ranged Pin, and Ranged Sunder. I'd make them a bit tougher to get, but that's 15. So close! Going back to the PHB, you could add Mounted Combat and Mounted Archery, just to make sure you have all your bases covered. There's your 17, and only 3 of them are not directly archery related: Dodge, Mobility, and Mounted Combat. :D There are some other non-archery feats that are darn useful, though. Improved Initiative (especially if you use the fighter/rogue idea described below) is very worthwhile, and if you're wearing light armor it might be worth it to drop a feat on Expertise, especially since it lets you get Chink in the Armor from Song & Silence. That feat's not so good in melee combat but at range you should be able to afford a standard action to study your opponent. You can also make a very impressive archer with a fighter/rogue - in fact, this opens up some of the sneak attack feats from Song & Silence that are rather nice. Nothing says loving like a wound that won't stop bleeding (Arterial Strike) - or several, for that matter. If it also subtracts strength, so much the better! And the ability to hamstring at a distance of 30' is kind of rude. Especially if they're chasing you. The rogue levels also let you buy up useful skills like Tumble and Spot (and might even give you a chance to use a wand of [i]true strike[/i]...) J [/QUOTE]
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Would the real Peerless Archer please stand up?
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