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Would these maps make for a fun dungeon adventure?
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<blockquote data-quote="Quasqueton" data-source="post: 2893244" data-attributes="member: 3854"><p>I like/prefer dungeon adventures, both as a DM and as a Player. As a DM because it is generally easier for me – fewer options for direction, less to keep track of and juggle, easier to “plot”. As a Player because it takes me back to the reason I fell in love with D&D – exploring strange, unknown places, meeting monsters and killing them, and discovering treasure.</p><p></p><p>I would love to adventure through a mega-dungeon. These maps look like my early experiences with D&D. But something struck me about them – all the maze-like corridors of 3 of them (top, fifth, and sixth) with no encounters (maybe some wandering monsters) and dead ends that just waste time. 20 years ago, I would have thoroughly enjoyed such dungeons. Finding our way through the labyrinth, hoping (or fearing) running into wandering monsters, and generally just fooling around in the dungeon would have been fun.</p><p></p><p>Now, though, those labyrinthine dungeons would annoy me. I don’t think I’d enjoy the “plotless” navigating and mapping. The second, third, and fourth maps look like they’d be more fun – plenty of actual rooms with potential encounters (monsters, or traps, or tricks, or something other than just empty dead-end tunnels).</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2893244, member: 3854"] I like/prefer dungeon adventures, both as a DM and as a Player. As a DM because it is generally easier for me – fewer options for direction, less to keep track of and juggle, easier to “plot”. As a Player because it takes me back to the reason I fell in love with D&D – exploring strange, unknown places, meeting monsters and killing them, and discovering treasure. I would love to adventure through a mega-dungeon. These maps look like my early experiences with D&D. But something struck me about them – all the maze-like corridors of 3 of them (top, fifth, and sixth) with no encounters (maybe some wandering monsters) and dead ends that just waste time. 20 years ago, I would have thoroughly enjoyed such dungeons. Finding our way through the labyrinth, hoping (or fearing) running into wandering monsters, and generally just fooling around in the dungeon would have been fun. Now, though, those labyrinthine dungeons would annoy me. I don’t think I’d enjoy the “plotless” navigating and mapping. The second, third, and fourth maps look like they’d be more fun – plenty of actual rooms with potential encounters (monsters, or traps, or tricks, or something other than just empty dead-end tunnels). Quasqueton [/QUOTE]
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Would these maps make for a fun dungeon adventure?
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