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Would these maps make for a fun dungeon adventure?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 2894758" data-attributes="member: 32740"><p>Maps in and of themselves can both be conducive to certain kinds of fun and certain kinds of frustration given their layout. They cannot, however, utimately determine if the adventuring that takes place within them is actually fun. That depends much more upon the encounters and how the DM runs them. These maps are certainly chock full of real, old-school goodness with not a square of the graph paper left uncontaminated by SOME element of the dungeon, populated or not. It'd be a fun project to redraw them in Campaign Cartographer.</p><p></p><p>I can tell you that todays 3E adventures just don't need or want the kitchen-sink style of dungeon excepting the mega-dungeons which I learned to despise since first trying to run Undermountain in FR. Some people seem to like them but I haven't yet gotten into them no matter how hard I want tolike them. Part of the problem with that, however, has been that they have never suited my games since they first began to appear. I might take the adventure key and maps and redraw the dungeon to suit my own more modern, refined, and superior tastes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> but just as-is would almost certainly pass on these maps in favor of something with more unique style and less "busy". However, running a genuine old-school campaign set someplace like JG's Wilderlands a mega-dungeon or two is almost a requirement. Because they then exist SOLELY for the old-school flavor they impart they need not justify their existence in any other fashion. One does not question how or why Undermountain/Moria/WLD/Rappan Athuk/the RTTOEE exists - it simply IS.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 2894758, member: 32740"] Maps in and of themselves can both be conducive to certain kinds of fun and certain kinds of frustration given their layout. They cannot, however, utimately determine if the adventuring that takes place within them is actually fun. That depends much more upon the encounters and how the DM runs them. These maps are certainly chock full of real, old-school goodness with not a square of the graph paper left uncontaminated by SOME element of the dungeon, populated or not. It'd be a fun project to redraw them in Campaign Cartographer. I can tell you that todays 3E adventures just don't need or want the kitchen-sink style of dungeon excepting the mega-dungeons which I learned to despise since first trying to run Undermountain in FR. Some people seem to like them but I haven't yet gotten into them no matter how hard I want tolike them. Part of the problem with that, however, has been that they have never suited my games since they first began to appear. I might take the adventure key and maps and redraw the dungeon to suit my own more modern, refined, and superior tastes :) but just as-is would almost certainly pass on these maps in favor of something with more unique style and less "busy". However, running a genuine old-school campaign set someplace like JG's Wilderlands a mega-dungeon or two is almost a requirement. Because they then exist SOLELY for the old-school flavor they impart they need not justify their existence in any other fashion. One does not question how or why Undermountain/Moria/WLD/Rappan Athuk/the RTTOEE exists - it simply IS. [/QUOTE]
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Would these maps make for a fun dungeon adventure?
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