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Would these maps make for a fun dungeon adventure?
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<blockquote data-quote="Celebrim" data-source="post: 3271746" data-attributes="member: 4937"><p>The maps show promise in that they avoid the flaws which I see so often from young dungeon masters. These maps are not regular or symmetrical in any way. And, there is alot of diversity as the map changes styles between areas.</p><p></p><p>But there is also about as much coherence as nethack, and it looks like just as much thought went into the layout. I see only a few interesting features surrounded by alot of ho hum. Things sit around waiting to be killed by the adventures who don't have anything better to do than loot cursed tombs and explore halls packed with lethal monsters from stem to stern.</p><p></p><p>Looking at the maps, those 5 levels alone could represent 60-80 hours of dungeoneering. I might enjoy it for a while, but I'd get bored before I got through it.</p><p></p><p>The great thing about looking at these maps and reading Rob's descriptions of the levels is it makes me feel less bad about my own early dungeon making work. If even the giants did this sort of thing, we mere mortals are excused of our folly.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3271746, member: 4937"] The maps show promise in that they avoid the flaws which I see so often from young dungeon masters. These maps are not regular or symmetrical in any way. And, there is alot of diversity as the map changes styles between areas. But there is also about as much coherence as nethack, and it looks like just as much thought went into the layout. I see only a few interesting features surrounded by alot of ho hum. Things sit around waiting to be killed by the adventures who don't have anything better to do than loot cursed tombs and explore halls packed with lethal monsters from stem to stern. Looking at the maps, those 5 levels alone could represent 60-80 hours of dungeoneering. I might enjoy it for a while, but I'd get bored before I got through it. The great thing about looking at these maps and reading Rob's descriptions of the levels is it makes me feel less bad about my own early dungeon making work. If even the giants did this sort of thing, we mere mortals are excused of our folly. [/QUOTE]
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Would these maps make for a fun dungeon adventure?
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