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would this be evil?
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<blockquote data-quote="Apok" data-source="post: 451696" data-attributes="member: 1969"><p>In this, Tsyr is completely correct. Absoulte and 100%. </p><p></p><p>However, I think the concept is a load of bollocks and represents everything that is fundamentally wrong with the D&D alignment system, but that's what the 3e designers decided to use as the standard. How unfortuanate for us. In my games, good and evil have no distinct, concrete forms unless you count Celestials and Demons/Devils. The evil (or good) that mortals do is dictated by their actions and, perhaps more importantly, their motivations. A person doesn't do evil things because some all powerful concrete force makes him do it (well, okay sometimes that is the case but only under special circumstances <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), he does them because they fulfill some kind of need weather it be money, power, blood-lust or sheer malevolence. This is how my games are run but as Tsyr pointed out it's not the standard.</p><p></p><p>Just wanted to give a differing perspective on the matter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Apok, post: 451696, member: 1969"] In this, Tsyr is completely correct. Absoulte and 100%. However, I think the concept is a load of bollocks and represents everything that is fundamentally wrong with the D&D alignment system, but that's what the 3e designers decided to use as the standard. How unfortuanate for us. In my games, good and evil have no distinct, concrete forms unless you count Celestials and Demons/Devils. The evil (or good) that mortals do is dictated by their actions and, perhaps more importantly, their motivations. A person doesn't do evil things because some all powerful concrete force makes him do it (well, okay sometimes that is the case but only under special circumstances ;) ), he does them because they fulfill some kind of need weather it be money, power, blood-lust or sheer malevolence. This is how my games are run but as Tsyr pointed out it's not the standard. Just wanted to give a differing perspective on the matter. :) [/QUOTE]
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