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would this be evil?
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<blockquote data-quote="bloodymage" data-source="post: 453436" data-attributes="member: 4381"><p>Posted by Bonedagger:</p><p></p><p>Maybe because you're so obviously ambivalent and unclear on the concept?</p><p></p><p>My take:</p><p></p><p>The theft-unlawful, possibly stupid.</p><p></p><p>The kidnapping-evil, unlawful, definitely stupid and soon as the beloved, well-developed ranger suggested it, I would've started tracking his alignment. In the execution of this heinous, evil act, he would have reverted to a N fighter if he had been LG and CN if he had been NG.</p><p></p><p>The killing-evil, unlawful, again stupid and as far as I'm concerned the DM made a good call. You roll a natch in my game, it means you creamed something. You roll a fumble and you flubbed it big time. No damage there unless it's against yourself or an ally.</p><p></p><p>In my game, the ranger would already be lost heading toward evil and the rest of the party would be teetering on an alignment change. If they ran, any step out of bounds would send them over. Their only redemption in an alignment sense is to turn themselves in and face the music and pray their deities will accept their souls when they're hung! Ironically, the only one to get out relatively clean would be the thief!</p></blockquote><p></p>
[QUOTE="bloodymage, post: 453436, member: 4381"] Posted by Bonedagger: Maybe because you're so obviously ambivalent and unclear on the concept? My take: The theft-unlawful, possibly stupid. The kidnapping-evil, unlawful, definitely stupid and soon as the beloved, well-developed ranger suggested it, I would've started tracking his alignment. In the execution of this heinous, evil act, he would have reverted to a N fighter if he had been LG and CN if he had been NG. The killing-evil, unlawful, again stupid and as far as I'm concerned the DM made a good call. You roll a natch in my game, it means you creamed something. You roll a fumble and you flubbed it big time. No damage there unless it's against yourself or an ally. In my game, the ranger would already be lost heading toward evil and the rest of the party would be teetering on an alignment change. If they ran, any step out of bounds would send them over. Their only redemption in an alignment sense is to turn themselves in and face the music and pray their deities will accept their souls when they're hung! Ironically, the only one to get out relatively clean would be the thief! [/QUOTE]
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