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would this be evil?
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<blockquote data-quote="tburdett" data-source="post: 454121" data-attributes="member: 4714"><p>No everyone would agree that Robin Hood was a hero. I've always considered him to be, essentially, a Robbing Hoodlum.</p><p></p><p>Some people will always believe that the ends justify the means, and others will always disagree. Some people live in the middle, and have no firm beliefs. They exist from moment to moment without the benefit of a moral compass. I see these players as a group of individuals who clearly lack a moral compass.</p><p></p><p>No inherently good person would have undertaken the actions outlined above.</p><p></p><p>Could you ever see yourself kidnapping a child, for any reason?</p><p></p><p>Regardless of whether or not I planned to harm the child, I am unable to think of a situation that would overcome my basic belief that kidnapping is wrong.</p><p></p><p>Additionally, any crime perpetrated against a child deserves the harshest penalty possible.</p><p></p><p>I would hope that the nobleman in this case would spare no expense in hunting the PC's down and having them dragged back to the city for trial and execution.</p><p></p><p>As the DM I would NOT balance the encounter in any way. These individuals would be tracked by the best rangers and casters available. Tracked, apprehended, tried and then executed.</p><p></p><p>The death sentence would be carried out immediately and the PC's would be given the same chance to escape that the child had, NONE.</p><p></p><p>The executioner would bludgeon each PC to death. He would then have his assistants ram a spike through the posterior of each PC and place those spikes near the main entryway into the city. They would remain there, with a sign detailing their crimes, until their stench became unbearable.</p><p></p><p>They would then be taken beyond the confines of the city and left for scavengers to feed upon. Their corpses would be spelled to prevent raising, resurrection, reincarnation, or undeath.</p><p></p><p>During the time that the PC's were rotting on the spikes I would have the players roll up new characters. I would have these new characters start in the same city where the previous PC's were executed. The first thing they would notice as they entered the city would be the corpses of their previous characters.</p></blockquote><p></p>
[QUOTE="tburdett, post: 454121, member: 4714"] No everyone would agree that Robin Hood was a hero. I've always considered him to be, essentially, a Robbing Hoodlum. Some people will always believe that the ends justify the means, and others will always disagree. Some people live in the middle, and have no firm beliefs. They exist from moment to moment without the benefit of a moral compass. I see these players as a group of individuals who clearly lack a moral compass. No inherently good person would have undertaken the actions outlined above. Could you ever see yourself kidnapping a child, for any reason? Regardless of whether or not I planned to harm the child, I am unable to think of a situation that would overcome my basic belief that kidnapping is wrong. Additionally, any crime perpetrated against a child deserves the harshest penalty possible. I would hope that the nobleman in this case would spare no expense in hunting the PC's down and having them dragged back to the city for trial and execution. As the DM I would NOT balance the encounter in any way. These individuals would be tracked by the best rangers and casters available. Tracked, apprehended, tried and then executed. The death sentence would be carried out immediately and the PC's would be given the same chance to escape that the child had, NONE. The executioner would bludgeon each PC to death. He would then have his assistants ram a spike through the posterior of each PC and place those spikes near the main entryway into the city. They would remain there, with a sign detailing their crimes, until their stench became unbearable. They would then be taken beyond the confines of the city and left for scavengers to feed upon. Their corpses would be spelled to prevent raising, resurrection, reincarnation, or undeath. During the time that the PC's were rotting on the spikes I would have the players roll up new characters. I would have these new characters start in the same city where the previous PC's were executed. The first thing they would notice as they entered the city would be the corpses of their previous characters. [/QUOTE]
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