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Would this be unbalancing?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 459871" data-attributes="member: 3146"><p>Your Order of the Long Hand is an interesting prestige class. There are a couple of things that give me pause however.</p><p></p><p>Prerequisites: These are really quite easy. The character needs to expend one feat and a few skill points in order to get the class. Prereqs like that don't do anything to balance a lot of spiffy powers. (Even if Expertise requires int 13+ which is normally one of a monk's 2 dump stats). I'd consider adding Iron Will (not too useful for a monk and it seems to fit the theme) or something else to the prerequisites. . . .</p><p></p><p>Projected Fist: It's good that this ability doesn't actually give the character 10 foot reach but only lets him attack (but not threaten) up to 5' beyond his reach. That's a lot more balanced than allowing the character to threaten at that range. However, allowing the monk to sub his wisdom bonus for strength on attack and damage is probably unbalancing. One of the balancing factors of the monk is that they need a bunch of different scores in order to be effective. This obviates that disadvantage. The monk's wisdom score is now used for attack, defense, and damage. Considering that this class allows the monk's normal open handed damage progression and ranged attacks (as opposed to the Sacred Fist which doesn't allow either), that's too much. (If this is allowed, expect these characters to be dealing 1d20+16 (wisdom of 32--16+4 (level advancement) +6 enhancement +6 inherent) points of damage per attack around 20th level--since they'll also have the full monk attack routine, they'll make fighters and regular monks look like wusses).</p><p></p><p>Shattering Strke: Ignoring hardness strikes me as a bad idea. Most items have very limited hit points. Ignoring hardness basically means that these characters will sunder at will, almost never failing (especially considering the damage they do). In any case, it seems to me that even if they're good at damaging things, there should still be a difference between adamantium and glass. I'd recommend allowing the character to damage objects as if their hardness were [OotLH class level]/2 lower than normal.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 459871, member: 3146"] Your Order of the Long Hand is an interesting prestige class. There are a couple of things that give me pause however. Prerequisites: These are really quite easy. The character needs to expend one feat and a few skill points in order to get the class. Prereqs like that don't do anything to balance a lot of spiffy powers. (Even if Expertise requires int 13+ which is normally one of a monk's 2 dump stats). I'd consider adding Iron Will (not too useful for a monk and it seems to fit the theme) or something else to the prerequisites. . . . Projected Fist: It's good that this ability doesn't actually give the character 10 foot reach but only lets him attack (but not threaten) up to 5' beyond his reach. That's a lot more balanced than allowing the character to threaten at that range. However, allowing the monk to sub his wisdom bonus for strength on attack and damage is probably unbalancing. One of the balancing factors of the monk is that they need a bunch of different scores in order to be effective. This obviates that disadvantage. The monk's wisdom score is now used for attack, defense, and damage. Considering that this class allows the monk's normal open handed damage progression and ranged attacks (as opposed to the Sacred Fist which doesn't allow either), that's too much. (If this is allowed, expect these characters to be dealing 1d20+16 (wisdom of 32--16+4 (level advancement) +6 enhancement +6 inherent) points of damage per attack around 20th level--since they'll also have the full monk attack routine, they'll make fighters and regular monks look like wusses). Shattering Strke: Ignoring hardness strikes me as a bad idea. Most items have very limited hit points. Ignoring hardness basically means that these characters will sunder at will, almost never failing (especially considering the damage they do). In any case, it seems to me that even if they're good at damaging things, there should still be a difference between adamantium and glass. I'd recommend allowing the character to damage objects as if their hardness were [OotLH class level]/2 lower than normal. [/QUOTE]
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Would this be unbalancing?
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