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Would this be unbalancing?
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<blockquote data-quote="Nifft" data-source="post: 461503" data-attributes="member: 6562"><p>Okay, I like most of it, almost all of it in fact (especially the parts I thought up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ).</p><p></p><p>That said, here's what I don't like:</p><p>- Sundering Strike & Shattering Strike -- since when do Monks have bonus abilities vs. weapons? It seems un-monkish.</p><p></p><p>- Lethal Strike -- I think of the OLH powers as supplanting, rather than augmenting, thier normal unarmed attack powers.</p><p></p><p>- Requirement: Power Attack: As above. The OLH should be about doing things with force of will, not bodily strength.</p><p></p><p>- Requirement: Stunning Attack. Don't require it unless you're going to do something with it. How about letting an OLH monk stun at range? Perhaps allow normal attacks at level 6, stunning attacks at level 8 and flurry of blows at level 10?</p><p></p><p>- Warding Palm: Half-way there. IMHO, the monk should be allowed to transfer points from this Deflection Bonus into unarmed attack damage OR attack bonus, like a reverse Expertise. I'd also call it "Warding Will", since it's more an extension of will than a specific hand-motion effect.</p><p></p><p>- Projected Fist: why does it need ANY ability modifier to add to the monk's UAB? UAB is nothing to be sneezed at! The iterative attack sequence alone, without any Strength or Wisdom bonus, is decent. I'd allow a bonus to damage OR attack, and take it off of the monk's deflection bonus (as above).</p><p></p><p>- Stacks-With-Monk Abilities: Why give Speed and Unarmed Damage at 1st level and then never again? Real Monks get a bonus to Unarmed Damage at 1st and then at every 4th level (1, 4, 8, 12, etc.). Why not give the OLH a bonus to Damage every 5th level? (1, 5, 10). The lack of damage bonus was part of how I'd thought the 5-level OLH was balanced -- since your 10-level PrC is almost an alternative Monk, you should provide more Monk benefits.</p><p></p><p> -- Nifft</p><p></p><p>PS: Thanks for the pointer to the PHB's language on Shuriken... they're not a weapon anyone in any of my games has ever used.</p></blockquote><p></p>
[QUOTE="Nifft, post: 461503, member: 6562"] Okay, I like most of it, almost all of it in fact (especially the parts I thought up :D ). That said, here's what I don't like: - Sundering Strike & Shattering Strike -- since when do Monks have bonus abilities vs. weapons? It seems un-monkish. - Lethal Strike -- I think of the OLH powers as supplanting, rather than augmenting, thier normal unarmed attack powers. - Requirement: Power Attack: As above. The OLH should be about doing things with force of will, not bodily strength. - Requirement: Stunning Attack. Don't require it unless you're going to do something with it. How about letting an OLH monk stun at range? Perhaps allow normal attacks at level 6, stunning attacks at level 8 and flurry of blows at level 10? - Warding Palm: Half-way there. IMHO, the monk should be allowed to transfer points from this Deflection Bonus into unarmed attack damage OR attack bonus, like a reverse Expertise. I'd also call it "Warding Will", since it's more an extension of will than a specific hand-motion effect. - Projected Fist: why does it need ANY ability modifier to add to the monk's UAB? UAB is nothing to be sneezed at! The iterative attack sequence alone, without any Strength or Wisdom bonus, is decent. I'd allow a bonus to damage OR attack, and take it off of the monk's deflection bonus (as above). - Stacks-With-Monk Abilities: Why give Speed and Unarmed Damage at 1st level and then never again? Real Monks get a bonus to Unarmed Damage at 1st and then at every 4th level (1, 4, 8, 12, etc.). Why not give the OLH a bonus to Damage every 5th level? (1, 5, 10). The lack of damage bonus was part of how I'd thought the 5-level OLH was balanced -- since your 10-level PrC is almost an alternative Monk, you should provide more Monk benefits. -- Nifft PS: Thanks for the pointer to the PHB's language on Shuriken... they're not a weapon anyone in any of my games has ever used. [/QUOTE]
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