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Would this be unbalancing?
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<blockquote data-quote="Capellan" data-source="post: 462123" data-attributes="member: 6294"><p><strong>Nifft</strong></p><p></p><p> </p><p></p><p>Ooh, I gotta disagree on that one. Martial artists are forever beating up on bricks and inanimate objects. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Plus, given that they have honed their bodies to be weapons, it makes sense to me that they would be able to strike at the 'lesser' tools of their opponents.</p><p></p><p>C'mon, it's not a real martial arts film unless someone breaks someone else's weapon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>I think it needs to do both. Given that this is a difference of opinion about the 'feel' of the class, and not a game mechanics thing, I expect we'll have to agree to disagree.</p><p></p><p> </p><p></p><p>Rename it Focussed Strike, set the pre-req at Wis 13+ instead of Str, and voila, instant fix <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Personally, I like the Power Attack requirement, since it pushes another decent stat away from Wis. However, I thought SylverFlame's suggestion was very cool, too - the "nothing" Ki Focus ability might be a suitable alternative.</p><p></p><p> </p><p></p><p>I used Stunning Fist becaudse it makes it much harder for a non-monk to get into the class (a good thing, IMO). Note that my OLH <em>can</em> use his stunning atack at range - an OLH 10 can use "any" attack mode to 10'.</p><p></p><p> </p><p></p><p>As far as the name is concerned, I just used Palm because it fit the thematic naming structure. The mechanic you describe is interesting, though I think at this stage that the OLH has enough offensive abilities, and could really use a defensive one.</p><p></p><p>If the class were to use the mechanic you describe, I'd probably remove the Warding Palm bonus, and simply allow them to use their reverse Expertise on the Monk / Wis AC bonuses they have.</p><p></p><p> </p><p></p><p>If there is no ability modifier on the attack, no-one will use it. The OLH could simply use Projected Blade to achieve the same amount of damage while still getting their Dex bonus to attack. Or they could step 5' and unleash their Str bonus on both attack and damage. So there needs to be <em>some</em> kind of ability bonus in order for Projected Fist to get any use.</p><p></p><p> </p><p></p><p>Actually, my intent was that these two abilities stack at every level, not just at 1st. Obviously I didn't make this clear enough. I'll put in an example.</p><p></p><p><strong>SylverFlame</strong></p><p></p><p> </p><p></p><p>Good point. I'll add it.</p><p></p><p><span style="font-size: 9px">Edit: never post without proof-reading</span></p></blockquote><p></p>
[QUOTE="Capellan, post: 462123, member: 6294"] [b]Nifft[/b] Ooh, I gotta disagree on that one. Martial artists are forever beating up on bricks and inanimate objects. :) Plus, given that they have honed their bodies to be weapons, it makes sense to me that they would be able to strike at the 'lesser' tools of their opponents. C'mon, it's not a real martial arts film unless someone breaks someone else's weapon :) I think it needs to do both. Given that this is a difference of opinion about the 'feel' of the class, and not a game mechanics thing, I expect we'll have to agree to disagree. Rename it Focussed Strike, set the pre-req at Wis 13+ instead of Str, and voila, instant fix :) Personally, I like the Power Attack requirement, since it pushes another decent stat away from Wis. However, I thought SylverFlame's suggestion was very cool, too - the "nothing" Ki Focus ability might be a suitable alternative. I used Stunning Fist becaudse it makes it much harder for a non-monk to get into the class (a good thing, IMO). Note that my OLH [i]can[/i] use his stunning atack at range - an OLH 10 can use "any" attack mode to 10'. As far as the name is concerned, I just used Palm because it fit the thematic naming structure. The mechanic you describe is interesting, though I think at this stage that the OLH has enough offensive abilities, and could really use a defensive one. If the class were to use the mechanic you describe, I'd probably remove the Warding Palm bonus, and simply allow them to use their reverse Expertise on the Monk / Wis AC bonuses they have. If there is no ability modifier on the attack, no-one will use it. The OLH could simply use Projected Blade to achieve the same amount of damage while still getting their Dex bonus to attack. Or they could step 5' and unleash their Str bonus on both attack and damage. So there needs to be [i]some[/i] kind of ability bonus in order for Projected Fist to get any use. Actually, my intent was that these two abilities stack at every level, not just at 1st. Obviously I didn't make this clear enough. I'll put in an example. [b]SylverFlame[/b] Good point. I'll add it. [SIZE=1]Edit: never post without proof-reading[/SIZE] [/QUOTE]
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