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Would this fix Champion?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6993901" data-attributes="member: 6787650"><p>I think that would be fine. I recently contemplated a similar change which expanded their crit range to 17-20 at 3rd level and 13-20 at 15th level, and even though it started out as a thought experiment I wound up adding it to my house rules document for next campaign.</p><p></p><p>But I don't think it's quite enough to make the Champion interesting. Champion has two weak abilities in a row: Improved Critical and then Remarkable Athlete. I've been using a variant Remarkable Athlete which stacks with proficiency bonus (like a little half-Expertise), and I think that think by itself is enough to make high-level Champions interesting--but my Remarkable Athlete fix still leaves low-level Champions unexciting. E.g. you'd never be tempted to go Champion 5/Rogue 5, but you might be Eldritch Knight 5/Rogue 5 or Battlemaster 5/Rogue 5.</p><p></p><p>I think expanding the crit range as you suggest is enough to make their 3rd level ability at least <em>mildly</em> interesting, so that you might go Champion 5/Rogue 5 after all. But it still needs a beefed-up Remarkable Athlete to make it somewhat competitive with superiority dice or wizard spells + Weapon Bond + War Magic. I don't think improved crits can possibly be enough on their own because they just don't have enough impact.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6993901, member: 6787650"] I think that would be fine. I recently contemplated a similar change which expanded their crit range to 17-20 at 3rd level and 13-20 at 15th level, and even though it started out as a thought experiment I wound up adding it to my house rules document for next campaign. But I don't think it's quite enough to make the Champion interesting. Champion has two weak abilities in a row: Improved Critical and then Remarkable Athlete. I've been using a variant Remarkable Athlete which stacks with proficiency bonus (like a little half-Expertise), and I think that think by itself is enough to make high-level Champions interesting--but my Remarkable Athlete fix still leaves low-level Champions unexciting. E.g. you'd never be tempted to go Champion 5/Rogue 5, but you might be Eldritch Knight 5/Rogue 5 or Battlemaster 5/Rogue 5. I think expanding the crit range as you suggest is enough to make their 3rd level ability at least [I]mildly[/I] interesting, so that you might go Champion 5/Rogue 5 after all. But it still needs a beefed-up Remarkable Athlete to make it somewhat competitive with superiority dice or wizard spells + Weapon Bond + War Magic. I don't think improved crits can possibly be enough on their own because they just don't have enough impact. [/QUOTE]
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