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General Tabletop Discussion
D&D Older Editions
Would this make 4e more fun or less fun?
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<blockquote data-quote="delericho" data-source="post: 4177115" data-attributes="member: 22424"><p>Probably no change. Maybe a very slight increase in fun.</p><p></p><p></p><p></p><p>I don't think they can both be true at once. As with languages, a realistic, or even believeable, approach would require much more detail than is the case probably - different nations would have different coins of different values, with exchange rates that are not necessarily based purely on the face value of the coin, and so on and so forth. Different goods would have different values in different places, depending on availability of natural resources, technology levels, and reputations of local craftsman.</p><p></p><p>Basically, the whole thing becomes very complex very quickly, and so achieving #2 pretty much renders #1 impossible.</p></blockquote><p></p>
[QUOTE="delericho, post: 4177115, member: 22424"] Probably no change. Maybe a very slight increase in fun. I don't think they can both be true at once. As with languages, a realistic, or even believeable, approach would require much more detail than is the case probably - different nations would have different coins of different values, with exchange rates that are not necessarily based purely on the face value of the coin, and so on and so forth. Different goods would have different values in different places, depending on availability of natural resources, technology levels, and reputations of local craftsman. Basically, the whole thing becomes very complex very quickly, and so achieving #2 pretty much renders #1 impossible. [/QUOTE]
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D&D Older Editions
Would this make 4e more fun or less fun?
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