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Would this solve the "grind" issue?
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<blockquote data-quote="Shazman" data-source="post: 5170909" data-attributes="member: 13509"><p>I understand that things can be done to mitigate grind in 4E, but I don't see how it can be eliminated. When you are fighting a lot of monsters, can expect to hit them only about 50% of the time (sometimes less) and do less than a quarter of their starting hit points in damage even on a good hit, it is going to take a lot of time to get through their hit points. So unless the DM makes creatures run when they get bloodied, calls the fight when the PC's have the upper hand, or the party just starts critting like mad it is going to take time. I have experienced grind in practically every 4E combat I have played in, so I guess it colors my view of the 4E "grind" phenomenon. Maybe if I actually got to play in a better balanced encounter, it would seem less "grindy", but I have yet to see that. LFR mods are all I have experience with because that's all the people I 've played 4E with are interested in, and I have noticed that they have terribly designed encounters. They always use higher level creatures, especially soldiers, brutes, and elites, and throw difficult terrain and chokepoints around the map like candy. They also rarely use minions. I've heard that WotC's published adventures are also notoriously bad for this. I wish we could get WotC to realize how horrible their encounter design is and get them to correct it. Don't they ever play test their encounters? Do they think it's okay for a combat to last 4 hours? Listen up WotC! Taking forever to get to engage enemies, and even longer to drop enemies does not make for a tactically interesting or dynamic fight. It makes for a frustrating, boring experience that makes you want to quit playing altogether.</p></blockquote><p></p>
[QUOTE="Shazman, post: 5170909, member: 13509"] I understand that things can be done to mitigate grind in 4E, but I don't see how it can be eliminated. When you are fighting a lot of monsters, can expect to hit them only about 50% of the time (sometimes less) and do less than a quarter of their starting hit points in damage even on a good hit, it is going to take a lot of time to get through their hit points. So unless the DM makes creatures run when they get bloodied, calls the fight when the PC's have the upper hand, or the party just starts critting like mad it is going to take time. I have experienced grind in practically every 4E combat I have played in, so I guess it colors my view of the 4E "grind" phenomenon. Maybe if I actually got to play in a better balanced encounter, it would seem less "grindy", but I have yet to see that. LFR mods are all I have experience with because that's all the people I 've played 4E with are interested in, and I have noticed that they have terribly designed encounters. They always use higher level creatures, especially soldiers, brutes, and elites, and throw difficult terrain and chokepoints around the map like candy. They also rarely use minions. I've heard that WotC's published adventures are also notoriously bad for this. I wish we could get WotC to realize how horrible their encounter design is and get them to correct it. Don't they ever play test their encounters? Do they think it's okay for a combat to last 4 hours? Listen up WotC! Taking forever to get to engage enemies, and even longer to drop enemies does not make for a tactically interesting or dynamic fight. It makes for a frustrating, boring experience that makes you want to quit playing altogether. [/QUOTE]
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Would this solve the "grind" issue?
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