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*Pathfinder & Starfinder
Would this solve the "grind" issue?
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<blockquote data-quote="KarinsDad" data-source="post: 5171004" data-attributes="member: 2011"><p>Yes, people MUST do this. That's part of the problem.</p><p></p><p></p><p></p><p>We use the colored plastic rings from the tops of plastic soda bottle. One or two players are in charge of placing the plastic rings on the miniatures and taking them off. </p><p></p><p>It's not just the issue of constantly adding rings and taking them away. That takes time, but I can handle that. The real issue is that the rings do not tell anyone when the condition ends (we do not have different colors or markings on the rings for that).</p><p></p><p>So if the Cleric forgets that Daze ends at the end of her turn, the Daze plastic ring might still be on the miniature for a while until someone finally remembers.</p><p></p><p>Writing duration expiration down on paper also takes a while if one does not want to rely on everyone's memories.</p><p></p><p>It's tough for the DM to remember all of this stuff because he has a ton of other stuff to handle.</p><p></p><p></p><p></p><p>The fact that you are using a computer to keep track of all of this should shout volumes to you.</p><p></p><p></p><p></p><p>That doesn't mean that the system is fast or effective. It just means that the players/DM are forced to do all of this extra work.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5171004, member: 2011"] Yes, people MUST do this. That's part of the problem. We use the colored plastic rings from the tops of plastic soda bottle. One or two players are in charge of placing the plastic rings on the miniatures and taking them off. It's not just the issue of constantly adding rings and taking them away. That takes time, but I can handle that. The real issue is that the rings do not tell anyone when the condition ends (we do not have different colors or markings on the rings for that). So if the Cleric forgets that Daze ends at the end of her turn, the Daze plastic ring might still be on the miniature for a while until someone finally remembers. Writing duration expiration down on paper also takes a while if one does not want to rely on everyone's memories. It's tough for the DM to remember all of this stuff because he has a ton of other stuff to handle. The fact that you are using a computer to keep track of all of this should shout volumes to you. That doesn't mean that the system is fast or effective. It just means that the players/DM are forced to do all of this extra work. [/QUOTE]
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Would this solve the "grind" issue?
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