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Would this solve the "grind" issue?
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<blockquote data-quote="keterys" data-source="post: 5171142" data-attributes="member: 43019"><p>The 4E level 18 game I'm in goes about 3-4 times faster than the similar 3e games, and involves tracking about 1/10th the amount of stuff, or less. As the main buffer in one 3e game I remember keeping a chart for the group of the 17-30 buffs on people at the tail end of the campaign. Which was totally necessary, for resolving things like dispel magics.</p><p></p><p>Or the 12 minute Tower adventure, where every round of a big wizard's tower got tracked so that minute/level buffs could last the entire adventure. That was something. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Low level 3e is usually faster than 4e, though, which is an advantage in its favor. Also one of those reasons people like "E6".</p><p></p><p>So a lot of it depends on what you're looking for. If you have trouble dealing with conditions in your 4e group, I'd suggest using less things that inflict conditions. People often overlook damage for excessive control anyways, so having a group contract to focus less on bogging the game down and more on resolving it quickly is a good thing.</p></blockquote><p></p>
[QUOTE="keterys, post: 5171142, member: 43019"] The 4E level 18 game I'm in goes about 3-4 times faster than the similar 3e games, and involves tracking about 1/10th the amount of stuff, or less. As the main buffer in one 3e game I remember keeping a chart for the group of the 17-30 buffs on people at the tail end of the campaign. Which was totally necessary, for resolving things like dispel magics. Or the 12 minute Tower adventure, where every round of a big wizard's tower got tracked so that minute/level buffs could last the entire adventure. That was something. ;) Low level 3e is usually faster than 4e, though, which is an advantage in its favor. Also one of those reasons people like "E6". So a lot of it depends on what you're looking for. If you have trouble dealing with conditions in your 4e group, I'd suggest using less things that inflict conditions. People often overlook damage for excessive control anyways, so having a group contract to focus less on bogging the game down and more on resolving it quickly is a good thing. [/QUOTE]
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Would this solve the "grind" issue?
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