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*Pathfinder & Starfinder
Would this solve the "grind" issue?
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<blockquote data-quote="Chzbro" data-source="post: 5171341" data-attributes="member: 83964"><p>Rather than explain our "system of bookkeeping," which is really just colored magnets/condition flags like many other people use, I'll speak to what makes it easy and relatively fast. Again, let me emphasize that much of the reason it's easy and fast is because our group has played 4E together for some time.</p><p></p><p>If I regularly slow or daze or curse a target, someone will hand out those markers to me before the encounter. Everyone marks and keeps track of their own effects. But some effects are so pervasive and change often enough that visual markers become unnecessary. This means that the defender doesn't have to put a marker on every dude he marks every round. He says, "I mark that guy" and everyone remembers who he marked.</p><p></p><p>This really isn't particularly difficult nor are there ever any disagreements about what's going on. If your group is engaged in the fight and paying attention to what's happening in it, they're probably doing this already anyway. If they're not and you have to constantly remind everyone of all the buffs and conditions before each of their turns, that's probably a big part of why your combats are slow...and that's going to be true regardless of system or edition. Those who play 4E more often will naturally become more comfortable with and faster within the system. The same is true with those who play 3.x or Pathfinder more often.</p><p></p><p>Which explains exactly what I mean by "good at doing so." I'm not entirely sure how what I said could have possibly been interpreted to mean that "it's easier to wipe out foes in Pathfinder than it is in 4E?" I'm not even sure what that means or if it's supposed to be a good or bad thing. What I said was simply that someone who has been playing/DMing 3.x and/or Pathfinder for 8+ years probably has a pretty good idea of how to build an effective and fun encounter using that system.</p><p></p><p>I have also played D&D for over 30 years. I've built encounters in a number of D&D systems. In none of them was "foes coming at the party from all directions," the extent of the planning that went in them.</p></blockquote><p></p>
[QUOTE="Chzbro, post: 5171341, member: 83964"] Rather than explain our "system of bookkeeping," which is really just colored magnets/condition flags like many other people use, I'll speak to what makes it easy and relatively fast. Again, let me emphasize that much of the reason it's easy and fast is because our group has played 4E together for some time. If I regularly slow or daze or curse a target, someone will hand out those markers to me before the encounter. Everyone marks and keeps track of their own effects. But some effects are so pervasive and change often enough that visual markers become unnecessary. This means that the defender doesn't have to put a marker on every dude he marks every round. He says, "I mark that guy" and everyone remembers who he marked. This really isn't particularly difficult nor are there ever any disagreements about what's going on. If your group is engaged in the fight and paying attention to what's happening in it, they're probably doing this already anyway. If they're not and you have to constantly remind everyone of all the buffs and conditions before each of their turns, that's probably a big part of why your combats are slow...and that's going to be true regardless of system or edition. Those who play 4E more often will naturally become more comfortable with and faster within the system. The same is true with those who play 3.x or Pathfinder more often. Which explains exactly what I mean by "good at doing so." I'm not entirely sure how what I said could have possibly been interpreted to mean that "it's easier to wipe out foes in Pathfinder than it is in 4E?" I'm not even sure what that means or if it's supposed to be a good or bad thing. What I said was simply that someone who has been playing/DMing 3.x and/or Pathfinder for 8+ years probably has a pretty good idea of how to build an effective and fun encounter using that system. I have also played D&D for over 30 years. I've built encounters in a number of D&D systems. In none of them was "foes coming at the party from all directions," the extent of the planning that went in them. [/QUOTE]
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Would this solve the "grind" issue?
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