Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Would this solve the "grind" issue?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5171725" data-attributes="member: 2011"><p>Two minute turns per creature seems slow, not fast. In our group of 6 PCs fighting 6 NPCs, that would be 24 minutes per turn total. If the encounter went out to 6 rounds, that would be a 2.5 hour encounter.</p><p></p><p>With the soldier being taken out in round 1, that was even more than 2 minutes per average in your game.</p><p></p><p></p><p></p><p>Odd. I don't see this at all. Our 6 person group is lucky to get 2 full encounters in within 5 hours, let alone 4 in 6.</p><p></p><p>I do think that I challenge my players more than some DMs do though. I hit them on Sunday with the 6600 XP Forge encounter of out Revenge of the Giants and the players were concerned by round 3 because most of the PCs were 3/4ths damaged and I had just slide the Cleric 3 squares away so that she could not do her Readied Word of Vigor. That is an N-1/2 encounter for 6 15th level PCs, but they were still worried. Instead of a lower than their level cake walk encounter, they had 3 foes doing area effects on them, one of whom was immobilizing them. I didn't change the foes or the terrain at all, I just played the foes as if they were fighting for their lives. Not just a bunch of foes that the PCs can focus fire on.</p><p></p><p>Note: I also give the PCs the Expertise feats for free, so at level 15, they are +2 to hit with all attacks over core rules.</p><p></p><p>But I do see what you see. As the PCs get higher level, the encounters actually get easier for them due to the plethora of abilities and powers and synergies that this brings to the table.</p><p></p><p>The DM has to work at giving similar sets of synergies to his NPCs, or the PCs will waltz all over encounters, especially at higher levels.</p><p></p><p>If he does that, the encounters should get longer. If someone measures grind by how long an encounter lasts (45 minutes or 1.5 hours or 2.5 hours), then challenging higher level PCs is more grindy in 4E than just throwing foes at them based on XP charts from the DMG.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5171725, member: 2011"] Two minute turns per creature seems slow, not fast. In our group of 6 PCs fighting 6 NPCs, that would be 24 minutes per turn total. If the encounter went out to 6 rounds, that would be a 2.5 hour encounter. With the soldier being taken out in round 1, that was even more than 2 minutes per average in your game. Odd. I don't see this at all. Our 6 person group is lucky to get 2 full encounters in within 5 hours, let alone 4 in 6. I do think that I challenge my players more than some DMs do though. I hit them on Sunday with the 6600 XP Forge encounter of out Revenge of the Giants and the players were concerned by round 3 because most of the PCs were 3/4ths damaged and I had just slide the Cleric 3 squares away so that she could not do her Readied Word of Vigor. That is an N-1/2 encounter for 6 15th level PCs, but they were still worried. Instead of a lower than their level cake walk encounter, they had 3 foes doing area effects on them, one of whom was immobilizing them. I didn't change the foes or the terrain at all, I just played the foes as if they were fighting for their lives. Not just a bunch of foes that the PCs can focus fire on. Note: I also give the PCs the Expertise feats for free, so at level 15, they are +2 to hit with all attacks over core rules. But I do see what you see. As the PCs get higher level, the encounters actually get easier for them due to the plethora of abilities and powers and synergies that this brings to the table. The DM has to work at giving similar sets of synergies to his NPCs, or the PCs will waltz all over encounters, especially at higher levels. If he does that, the encounters should get longer. If someone measures grind by how long an encounter lasts (45 minutes or 1.5 hours or 2.5 hours), then challenging higher level PCs is more grindy in 4E than just throwing foes at them based on XP charts from the DMG. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Would this solve the "grind" issue?
Top