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Would this solve the "grind" issue?
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<blockquote data-quote="Chzbro" data-source="post: 5172277" data-attributes="member: 83964"><p>While that particular combat may, indeed, have averaged 3 minutes per turn, in at least one round 3 of the characters were each taking the equivalent of 3 standard turns.</p><p></p><p>We could use your logic and just take that one round, extrapolate that it must have taken 33 minutes, and then say that a 6-player, 6-round fight would take well over 4 hours.</p><p></p><p>Or we can use my logic and say even if that one round did take 33 minutes (which it probably didn't), that still only leaves 12 minutes for the other 3 rounds (since the whole fight took about 45 minutes). And since those 3 rounds took only about 4 minutes each, I could just as easily say that your 6-player, 6-round fight would only add 12 minutes to the total. Now that 4+ hour fight just lasted 57 minutes.</p><p></p><p>We can make the math say whatever we want it to say when we get to define which numbers are relevant and which aren't.</p></blockquote><p></p>
[QUOTE="Chzbro, post: 5172277, member: 83964"] While that particular combat may, indeed, have averaged 3 minutes per turn, in at least one round 3 of the characters were each taking the equivalent of 3 standard turns. We could use your logic and just take that one round, extrapolate that it must have taken 33 minutes, and then say that a 6-player, 6-round fight would take well over 4 hours. Or we can use my logic and say even if that one round did take 33 minutes (which it probably didn't), that still only leaves 12 minutes for the other 3 rounds (since the whole fight took about 45 minutes). And since those 3 rounds took only about 4 minutes each, I could just as easily say that your 6-player, 6-round fight would only add 12 minutes to the total. Now that 4+ hour fight just lasted 57 minutes. We can make the math say whatever we want it to say when we get to define which numbers are relevant and which aren't. [/QUOTE]
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Would this solve the "grind" issue?
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