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Would this solve the "grind" issue?
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<blockquote data-quote="keterys" data-source="post: 5172315" data-attributes="member: 43019"><p>It's odd how timing of combats take - I remember one combat I was taking time on, where it took 18 minutes for the DM to describe the area, draw it, put down his monsters, figure out what they were doing, and take his first turn. I think it then took us about 12 minutes to take our first turns, action points, etc.</p><p></p><p>Then another 17 minutes for the remaining 4 or so rounds of the combat. </p><p></p><p>And if he'd actually been prepared for the start of the combat, bet the DM could have done his bit in 3 minutes, and our first turn would have only taken like 3 minutes, cause we wouldn't have been wandering off for drinks and snacks, chatting, would have just taken a quick turn and not worried about it taking a while to come back to us. Etc. So that would shave the combat down from 47 minutes to 26 minutes. </p><p></p><p>A couple weeks ago I was curious if we could do fast ~2nd level play, and I did something like 10 combats in 150 minutes... and that includes setting up the maps, rolling initiative, placing minis, etc. It's very possible to go faster if you try.</p></blockquote><p></p>
[QUOTE="keterys, post: 5172315, member: 43019"] It's odd how timing of combats take - I remember one combat I was taking time on, where it took 18 minutes for the DM to describe the area, draw it, put down his monsters, figure out what they were doing, and take his first turn. I think it then took us about 12 minutes to take our first turns, action points, etc. Then another 17 minutes for the remaining 4 or so rounds of the combat. And if he'd actually been prepared for the start of the combat, bet the DM could have done his bit in 3 minutes, and our first turn would have only taken like 3 minutes, cause we wouldn't have been wandering off for drinks and snacks, chatting, would have just taken a quick turn and not worried about it taking a while to come back to us. Etc. So that would shave the combat down from 47 minutes to 26 minutes. A couple weeks ago I was curious if we could do fast ~2nd level play, and I did something like 10 combats in 150 minutes... and that includes setting up the maps, rolling initiative, placing minis, etc. It's very possible to go faster if you try. [/QUOTE]
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Would this solve the "grind" issue?
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