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Would this solve the "grind" issue?
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<blockquote data-quote="Shazman" data-source="post: 5173210" data-attributes="member: 13509"><p>It's even worse when they say "You only experience grind because you are doing it wrong." Apparently either grind does not exist or you can only expereince it if you have slow players, unoptimized PC's, or poor tactics. If it's so hard for many players to process all the info for their 4E character quickly enough to make a decision and resolve their turn in a few minutes, that tells me there is something wrong with the system. If the people that publish adventures professionally and work for the company that publishes the game can't even get encounter design right, that also throws up a red flag that something is wrong with the system. Seriously, if it takes so much effort and system mastery and maybe even a computer program to make and run/play 4E combats that don't take forever or seem to grind, doesn't that scream that the whole system needs an overhaul?</p></blockquote><p></p>
[QUOTE="Shazman, post: 5173210, member: 13509"] It's even worse when they say "You only experience grind because you are doing it wrong." Apparently either grind does not exist or you can only expereince it if you have slow players, unoptimized PC's, or poor tactics. If it's so hard for many players to process all the info for their 4E character quickly enough to make a decision and resolve their turn in a few minutes, that tells me there is something wrong with the system. If the people that publish adventures professionally and work for the company that publishes the game can't even get encounter design right, that also throws up a red flag that something is wrong with the system. Seriously, if it takes so much effort and system mastery and maybe even a computer program to make and run/play 4E combats that don't take forever or seem to grind, doesn't that scream that the whole system needs an overhaul? [/QUOTE]
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Would this solve the "grind" issue?
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