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Would this solve the "grind" issue?
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<blockquote data-quote="KarinsDad" data-source="post: 5173377" data-attributes="member: 2011"><p>I think the problem with your argument here is that you're assuming that each of the players who play their PCs over and over and over and over and over again, and have an entire round to plan out their next action are slower than the DM for whom every group of monsters tends to be unique and who only has the time taken by the players on their turns to plan the actions of the monsters. The DM has more work for one single person to perform at the table than any of the players do.</p><p></p><p>So, I'm assuming that's more or less a wash. The players tend to know their PCs better than the DM knows the monsters and have more time to plan, the DM has fewer options that he can select for the monsters and has less time to plan.</p><p></p><p>I also think that selecting which attack is a small part of a turn unless the group does a "group conversation" on it a lot of runs. Rolling multiple dice, putting some form of token on the miniatures, taking some form of token off of miniatures, movement, backing up mistakes like moving into an Opportunity Attack (which players tend to make more of than DMs do), it all adds up so that this takes about as long for any person at the table, DM or player.</p><p></p><p>Yes, your super brilliant DMs who tend to hang out at ENWorld might be better at whipping through monster actions than your average DM who are not into 4E to the 100th degree, but the game can actually be faster for the players who are more familiar with their PCs, who have an entire turn in which to plan their next turn, and who are not necessarily constantly doing other chores that the DM has to do. It might be slower for the players, but that is often due to other considerations (like new player, like group tactics conversations being allowed, like not being ready for their turn, etc.).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5173377, member: 2011"] I think the problem with your argument here is that you're assuming that each of the players who play their PCs over and over and over and over and over again, and have an entire round to plan out their next action are slower than the DM for whom every group of monsters tends to be unique and who only has the time taken by the players on their turns to plan the actions of the monsters. The DM has more work for one single person to perform at the table than any of the players do. So, I'm assuming that's more or less a wash. The players tend to know their PCs better than the DM knows the monsters and have more time to plan, the DM has fewer options that he can select for the monsters and has less time to plan. I also think that selecting which attack is a small part of a turn unless the group does a "group conversation" on it a lot of runs. Rolling multiple dice, putting some form of token on the miniatures, taking some form of token off of miniatures, movement, backing up mistakes like moving into an Opportunity Attack (which players tend to make more of than DMs do), it all adds up so that this takes about as long for any person at the table, DM or player. Yes, your super brilliant DMs who tend to hang out at ENWorld might be better at whipping through monster actions than your average DM who are not into 4E to the 100th degree, but the game can actually be faster for the players who are more familiar with their PCs, who have an entire turn in which to plan their next turn, and who are not necessarily constantly doing other chores that the DM has to do. It might be slower for the players, but that is often due to other considerations (like new player, like group tactics conversations being allowed, like not being ready for their turn, etc.). [/QUOTE]
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Community
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Would this solve the "grind" issue?
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