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Would this solve the "grind" issue?
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<blockquote data-quote="Hussar" data-source="post: 5174865" data-attributes="member: 22779"><p>Well, for s&g I kludged together an encounter that I wanted to use. The adventure is set in swamps, using mostly lizardfolk. The party is about level 2 (about halfway through) of five characters. Currently I don't know what the fifth charry will be, but, we've got the four roles covered already with a wizard, warlord, paladin and an assassin.</p><p></p><p>This is meant to be a light, early on encounter. It's 650 xp, so a light 3rd level encounter, possibly a heavy 2nd.</p><p></p><ul> <li data-xf-list-type="ul">1 Lvl 3 Lizardfolk Darter</li> <li data-xf-list-type="ul">2 Level 1 Blackscale Bruisers</li> <li data-xf-list-type="ul">1 Level 2 Macetail Behemoth</li> <li data-xf-list-type="ul">7 rebranded decrepit Skeletons - lizardfolk with shortbows.</li> </ul><p></p><p>That gives me 11 baddies on the field. There will be lots of rough terrain as it's in the swamp, with a fair number of trees blocking line of sight and whatnot. The level reductions for the critters drops their AC to the point where even the worst attacks are hitting 50%, and the best are likely hitting around 75%. They're all running around with less than 50 hp each, meaning they'll drop fairly easily. </p><p></p><p>OTOH, open terrain, with "foxholes" of water mean that the baddies have cover and don't have to bunch up which lessens the impact of area of effect abilities. </p><p></p><p>Should run pdq, IMO, but, the baddies should almost all get a few shots in. Plus, since the minions have ranged attacks, they're almost guaranteed to get at least one shot each in.</p><p></p><p>Whatcha think?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5174865, member: 22779"] Well, for s&g I kludged together an encounter that I wanted to use. The adventure is set in swamps, using mostly lizardfolk. The party is about level 2 (about halfway through) of five characters. Currently I don't know what the fifth charry will be, but, we've got the four roles covered already with a wizard, warlord, paladin and an assassin. This is meant to be a light, early on encounter. It's 650 xp, so a light 3rd level encounter, possibly a heavy 2nd. [list]1 Lvl 3 Lizardfolk Darter[*]2 Level 1 Blackscale Bruisers[*]1 Level 2 Macetail Behemoth[*]7 rebranded decrepit Skeletons - lizardfolk with shortbows.[/list] That gives me 11 baddies on the field. There will be lots of rough terrain as it's in the swamp, with a fair number of trees blocking line of sight and whatnot. The level reductions for the critters drops their AC to the point where even the worst attacks are hitting 50%, and the best are likely hitting around 75%. They're all running around with less than 50 hp each, meaning they'll drop fairly easily. OTOH, open terrain, with "foxholes" of water mean that the baddies have cover and don't have to bunch up which lessens the impact of area of effect abilities. Should run pdq, IMO, but, the baddies should almost all get a few shots in. Plus, since the minions have ranged attacks, they're almost guaranteed to get at least one shot each in. Whatcha think? [/QUOTE]
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Community
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Would this solve the "grind" issue?
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