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Would WotC publish a new original adventure in the next packet?
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<blockquote data-quote="Axiie" data-source="post: 6098731" data-attributes="member: 6704525"><p><strong>If another oldie which one do you think it will be?</strong></p><p> </p><p>If they rock an oldie adventure, I <em>really </em>want to push my players into <em>S1, </em>a module whose name I don't want to mention out of the dread its very name radiates. I think it would be fantastic to run them through it, since they haven't played much old school D&D and haven't grasped the concept of 'death is prevalent around every corner, behind every tree, in the hollow eyes of an emotionless skull'. It would also allow for the developers to test how the system works with a focus on abstract thinking, something that they seem to be returning too after a short respite. It would deliver a very clear message... lethality is back, it's important, and your face can literally melt off as you wander around feeling the walls in search of your 'friends' who pushed you into those god dam columns. </p><p> </p><p>With the new rules for exploration rumoured, we can’t forget the importance of exploration within a confined space. Yes, exploration, at least when mentioned in terms of design and rule sets, is primarily geared towards overland travel and/or wilderness adventuring, but I think now is the opportunity to expand that and assist the concept of exploring and <em>surviving</em> in a dungeon. What better place to test that than <em>S1</em>... </p><p> </p><p>Lich have mercy...</p><p> </p><p><strong>If an original one what would you like to see?</strong></p><p> </p><p>If they include a brand new adventure, I’d love to see a sneak peek involving something to do with <em>The Sundering</em>. Perhaps a major villain, or the rumblings of the cataclysmic event, could make an appearance within the adventure. Operating in the shadows, in such a way that is never truly stated, but when revealed upon release or at a later date, everyone can say “Yes! My character was there, they felt the earth move; she saw the figure in the shadows! I was touched by <em>The Sundering</em> before it occurred”. Such a feeling upon reveal is the stuff legacy narrative is made from.</p><p> </p><p>This method would be much harder to achieve; they have to do it in such a way that the adventure is fresh and new, offers a satisfying conclusion independently of any future plot twist but still leaves the players (and characters) with a feeling of unease that something immense is about to go down.</p></blockquote><p></p>
[QUOTE="Axiie, post: 6098731, member: 6704525"] [B]If another oldie which one do you think it will be?[/B] If they rock an oldie adventure, I [I]really [/I]want to push my players into [I]S1, [/I]a module whose name I don't want to mention out of the dread its very name radiates. I think it would be fantastic to run them through it, since they haven't played much old school D&D and haven't grasped the concept of 'death is prevalent around every corner, behind every tree, in the hollow eyes of an emotionless skull'. It would also allow for the developers to test how the system works with a focus on abstract thinking, something that they seem to be returning too after a short respite. It would deliver a very clear message... lethality is back, it's important, and your face can literally melt off as you wander around feeling the walls in search of your 'friends' who pushed you into those god dam columns. With the new rules for exploration rumoured, we can’t forget the importance of exploration within a confined space. Yes, exploration, at least when mentioned in terms of design and rule sets, is primarily geared towards overland travel and/or wilderness adventuring, but I think now is the opportunity to expand that and assist the concept of exploring and [I]surviving[/I] in a dungeon. What better place to test that than [I]S1[/I]... Lich have mercy... [B]If an original one what would you like to see?[/B] If they include a brand new adventure, I’d love to see a sneak peek involving something to do with [I]The Sundering[/I]. Perhaps a major villain, or the rumblings of the cataclysmic event, could make an appearance within the adventure. Operating in the shadows, in such a way that is never truly stated, but when revealed upon release or at a later date, everyone can say “Yes! My character was there, they felt the earth move; she saw the figure in the shadows! I was touched by [I]The Sundering[/I] before it occurred”. Such a feeling upon reveal is the stuff legacy narrative is made from. This method would be much harder to achieve; they have to do it in such a way that the adventure is fresh and new, offers a satisfying conclusion independently of any future plot twist but still leaves the players (and characters) with a feeling of unease that something immense is about to go down. [/QUOTE]
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Would WotC publish a new original adventure in the next packet?
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