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General Tabletop Discussion
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Would you allow ASI/feats in place of a subclass levels features?
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<blockquote data-quote="5ekyu" data-source="post: 7427527" data-attributes="member: 6919838"><p>Honestly, without a thorough review of each sub-clasd, i would say no. I dont necessarily think it all balances out that each class has the same divisions of power between main class and sub-class features.</p><p></p><p>These were balanced or tested as packages - class + sub needs tp roughly size up against class +sub. </p><p></p><p>That does not mean that class without sub matches any other class without sub.</p><p></p><p>A hint that the balances were combo vs combo is how some classes get sub class at 1 and others at 3.</p><p></p><p>So, no, i would not start sub-dividing what were built and tested as fused combos and providing an identical replacement without a f'ton of analysis.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7427527, member: 6919838"] Honestly, without a thorough review of each sub-clasd, i would say no. I dont necessarily think it all balances out that each class has the same divisions of power between main class and sub-class features. These were balanced or tested as packages - class + sub needs tp roughly size up against class +sub. That does not mean that class without sub matches any other class without sub. A hint that the balances were combo vs combo is how some classes get sub class at 1 and others at 3. So, no, i would not start sub-dividing what were built and tested as fused combos and providing an identical replacement without a f'ton of analysis. [/QUOTE]
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Would you allow ASI/feats in place of a subclass levels features?
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