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General Tabletop Discussion
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Would you allow ASI/feats in place of a subclass levels features?
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<blockquote data-quote="FrogReaver" data-source="post: 7428249" data-attributes="member: 6795602"><p>When I first hear a new houserule, before I ever post about it I think about what kind of powerful combinations I could actually use with it. I don't see anyone actually saying if I was using this houserule I would specifically do X and that's why it's too strong. It's all just speculation about how doing things like this are typically bad ideas. </p><p></p><p>So taking the OP's question about a Wizard and trading all subclass features for ASI/Feats what can we actually do with this? I don't see anything at all that concerns me. I can't think of any combination of what are considered the good subclasses where having +1 INT MOD from level 2-7 is worth more than a level 2 subclass feature. I'm not even sure I see +1 INT MOD and +1 CON MOD as better than any good Wizard subclasses level 2 and 6 features.</p><p></p><p>Maybe the key is looking at feats instead of Stats and there may be some merit there. But I can't think of any combinations of 2 that I always want more than the subclass features I could take with a wizard. Portent Dice, Bladesinger's ability, evocation wizard's ability to avoid hitting allies, arbujuer wizard with the ability to give himself or allies extra hp, etc. </p><p></p><p>I do think people have a point about multiclassing with this option being too good. But that's easily resolved by only allowing you to have this type of subclass with any one class. </p><p></p><p>Anyone have any idea about what single class this type of extra ASI and Feat subclass would be best with? Maybe warlock or cleric? Maybe Monk? Maybe Barbarian?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7428249, member: 6795602"] When I first hear a new houserule, before I ever post about it I think about what kind of powerful combinations I could actually use with it. I don't see anyone actually saying if I was using this houserule I would specifically do X and that's why it's too strong. It's all just speculation about how doing things like this are typically bad ideas. So taking the OP's question about a Wizard and trading all subclass features for ASI/Feats what can we actually do with this? I don't see anything at all that concerns me. I can't think of any combination of what are considered the good subclasses where having +1 INT MOD from level 2-7 is worth more than a level 2 subclass feature. I'm not even sure I see +1 INT MOD and +1 CON MOD as better than any good Wizard subclasses level 2 and 6 features. Maybe the key is looking at feats instead of Stats and there may be some merit there. But I can't think of any combinations of 2 that I always want more than the subclass features I could take with a wizard. Portent Dice, Bladesinger's ability, evocation wizard's ability to avoid hitting allies, arbujuer wizard with the ability to give himself or allies extra hp, etc. I do think people have a point about multiclassing with this option being too good. But that's easily resolved by only allowing you to have this type of subclass with any one class. Anyone have any idea about what single class this type of extra ASI and Feat subclass would be best with? Maybe warlock or cleric? Maybe Monk? Maybe Barbarian? [/QUOTE]
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Would you allow ASI/feats in place of a subclass levels features?
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