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General Tabletop Discussion
*Pathfinder & Starfinder
Would you allow carte blanche power selection?
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<blockquote data-quote="Kzach" data-source="post: 4128800" data-attributes="member: 56189"><p>:\</p><p></p><p>I was generally of the impression that replying to a thread required, in the very least, one read the first post.</p><p></p><p>I guess I was mistaken.</p><p></p><p>And yes, I'm not listening to my own advice and posting again. Let's get past that, shall we?</p><p></p><p>Good.</p><p></p><p>Now, as Rykaar and others somewhat alluded to, there is almost an inherent balance to the system even if you allow almost carte blance power selection. This balance comes about due to powers being designed for various roles and moreover, specific classes within those roles.</p><p></p><p>If you want to be a fighter, choosing all wizard powers doesn't quite work out. Sure, you get the initial benefit of bigger hit points, but what are you going to do with those Challenges and other abilities if you can't stand in melee and whack things?</p><p></p><p>You're either going to have to sacrifice points in one or more abilities to make powers from a different role and class work or have piss-weak powers.</p><p></p><p>Of course there will probably be some issues that will crop up, no doubt, but on the whole it seems like it'd work straight out of the box and will have an inherent balance to it without too much rules fiddling.</p><p></p><p>I think for the most part what this will allow will be interesting and diverse characters that 'dip' into various other classes abilities to fulfil some sort of roleplaying or imaginative or narrative gesture. A power or two here and there from other classes could easily help represent a much wider variety of fictional fantasy characters than a rigid class system can do by itself.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4128800, member: 56189"] :\ I was generally of the impression that replying to a thread required, in the very least, one read the first post. I guess I was mistaken. And yes, I'm not listening to my own advice and posting again. Let's get past that, shall we? Good. Now, as Rykaar and others somewhat alluded to, there is almost an inherent balance to the system even if you allow almost carte blance power selection. This balance comes about due to powers being designed for various roles and moreover, specific classes within those roles. If you want to be a fighter, choosing all wizard powers doesn't quite work out. Sure, you get the initial benefit of bigger hit points, but what are you going to do with those Challenges and other abilities if you can't stand in melee and whack things? You're either going to have to sacrifice points in one or more abilities to make powers from a different role and class work or have piss-weak powers. Of course there will probably be some issues that will crop up, no doubt, but on the whole it seems like it'd work straight out of the box and will have an inherent balance to it without too much rules fiddling. I think for the most part what this will allow will be interesting and diverse characters that 'dip' into various other classes abilities to fulfil some sort of roleplaying or imaginative or narrative gesture. A power or two here and there from other classes could easily help represent a much wider variety of fictional fantasy characters than a rigid class system can do by itself. [/QUOTE]
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Would you allow carte blanche power selection?
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