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Would you allow half-races?
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<blockquote data-quote="Funeris" data-source="post: 2496265" data-attributes="member: 22792"><p>In my next campaign, I'll be the exact opposite. With the exception of humans, there will be no pure blood races. In short, a virus ripped across the known world. This virus, slaughtered all of the other races but seemed somehow inadequate to conquer the malleable human physiology. </p><p></p><p>So, the pure-blood races (I'm thinking Orc, Goblin, Dwarves, and Elves) were forced to reproduce with humans. It was the only way they could survive. So the pureblood races (if any survived...wink wink nod nod) are all NPC races. Which will hopefully elevate the races back into their rightful mythos as fairie tales. The players will have to choose which genetic branch of humanity they want to be a part of and will have traits dependent on their branch. For example a dwarf-descended human will be shorter, a little more solid around the midsection, and a bit hairy, but still just a human.</p><p></p><p>As for halflings and gnomes, I don't have much use for them. So I won't be using them this next campaign. Although their may be fae-descended creatures of comparable description.</p><p></p><p>Dunno. Humans wipe out (or absorb) other creatures or races we compete with in nature. Maybe this is my way of eliminating the races, but adding a bit more cultural variety to the "human" race.</p></blockquote><p></p>
[QUOTE="Funeris, post: 2496265, member: 22792"] In my next campaign, I'll be the exact opposite. With the exception of humans, there will be no pure blood races. In short, a virus ripped across the known world. This virus, slaughtered all of the other races but seemed somehow inadequate to conquer the malleable human physiology. So, the pure-blood races (I'm thinking Orc, Goblin, Dwarves, and Elves) were forced to reproduce with humans. It was the only way they could survive. So the pureblood races (if any survived...wink wink nod nod) are all NPC races. Which will hopefully elevate the races back into their rightful mythos as fairie tales. The players will have to choose which genetic branch of humanity they want to be a part of and will have traits dependent on their branch. For example a dwarf-descended human will be shorter, a little more solid around the midsection, and a bit hairy, but still just a human. As for halflings and gnomes, I don't have much use for them. So I won't be using them this next campaign. Although their may be fae-descended creatures of comparable description. Dunno. Humans wipe out (or absorb) other creatures or races we compete with in nature. Maybe this is my way of eliminating the races, but adding a bit more cultural variety to the "human" race. [/QUOTE]
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