Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Would you allow half-races?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Azul" data-source="post: 2496610" data-attributes="member: 11779"><p>In my current campaign, half-orcs form self-sustaining populations in border regions near orc/human borders. The original population starts from the usual mostly-rapine explanation but over time, the outcast half-orcs have tended to gather together. Frankly, half-orcs are most attractive to other half-orcs. Humans look to frail and breakable and orcs look too brutish, although both humans and orcs will occasionally breed into half-orc populations (helping ensure a healthy diversity in these relatively small populations). Half-orcs vary enough in appearance that some are attractive enough to either orcs or humans to find mates in those populations. The 1/4 and 3/4 orcs usually end up breeding back into the half-orc population and just represent a more extreme variation in the half-orc range.</p><p></p><p>Being both stronger than humans and smarter than orcs*, they tend to resemble barbaric human cultures. Their technology is superior to that of orcs and they tend to be civilized enough to trade with humans and yet aggressive enough to earn the grudging respect of orcs (making them a key trade partner for orc tribes smart enough not to raid them). Alignment-wise, the populations tend to be Chaotic Neutral with a strong emphasis on personal strength and personal honour. Nomadic horse tribes are common among half-orcs in plains and steppes regions - unlike orcs, half-orcs quickly clue in to the uses of horses as steeds and work animals rather than food.</p><p></p><p>* In our campaign, both half-elves and half-orcs benefit from the human skill point bonus. This has not proved unbalancing for either race. Humans are still by far the most popular race among my players, both for RPing reasons and mechanics reasons (since only they get the extra feat). However, the extra skill points make half-elves more adaptable than elves and half-orcs significantly better at skill checks than orcs.</p><p></p><p>As for half-elves, well, IMC almost all elves have human blood to some degree. The tiny number of full-blooded elves are an immortal 8HD fey race that I've restricted as NPC only. PHB elves have human blood, are mortal (but long-lived) and strongly resemble their true elven ancestors. PHB half-elves have even thinner elven blood, fewer similarities to true elves but are culturally elves. The elven nations mix with human populations because the elven race is very slow to reproduce and their very long-sighted worldview gives them little dynamism. The human-elven hybrids rapidly outbred the real elves and now form 99%+ of the "elven" population. The true elves form an aristocratic caste in their society, guiding their hybrid brethren with their wisdom while benefitting from the productive, curious and driven nature of their hybrid lower classes. Even the PHB half-elves are long-sighted and graceful by human standards, but compared to the real elves, they are industrious innovative dynamos. Busy worker bees compared to the sedentary queen bee fey aristocrats.</p><p></p><p>Other half-breeds exist but they are more uncommon. Orcs and the more brutish giants seem to be less picky about the species of their partners. Dragons and outsiders are prone to straying across the species barrier too, although for them it is as often to produce loyal minions than to "scratch an itch".</p><p></p><p>Insane wizards account for most of the wierdest half-breeds, particularly the ones where the sheer physics involved in the mating boogle the mind.</p></blockquote><p></p>
[QUOTE="Azul, post: 2496610, member: 11779"] In my current campaign, half-orcs form self-sustaining populations in border regions near orc/human borders. The original population starts from the usual mostly-rapine explanation but over time, the outcast half-orcs have tended to gather together. Frankly, half-orcs are most attractive to other half-orcs. Humans look to frail and breakable and orcs look too brutish, although both humans and orcs will occasionally breed into half-orc populations (helping ensure a healthy diversity in these relatively small populations). Half-orcs vary enough in appearance that some are attractive enough to either orcs or humans to find mates in those populations. The 1/4 and 3/4 orcs usually end up breeding back into the half-orc population and just represent a more extreme variation in the half-orc range. Being both stronger than humans and smarter than orcs*, they tend to resemble barbaric human cultures. Their technology is superior to that of orcs and they tend to be civilized enough to trade with humans and yet aggressive enough to earn the grudging respect of orcs (making them a key trade partner for orc tribes smart enough not to raid them). Alignment-wise, the populations tend to be Chaotic Neutral with a strong emphasis on personal strength and personal honour. Nomadic horse tribes are common among half-orcs in plains and steppes regions - unlike orcs, half-orcs quickly clue in to the uses of horses as steeds and work animals rather than food. * In our campaign, both half-elves and half-orcs benefit from the human skill point bonus. This has not proved unbalancing for either race. Humans are still by far the most popular race among my players, both for RPing reasons and mechanics reasons (since only they get the extra feat). However, the extra skill points make half-elves more adaptable than elves and half-orcs significantly better at skill checks than orcs. As for half-elves, well, IMC almost all elves have human blood to some degree. The tiny number of full-blooded elves are an immortal 8HD fey race that I've restricted as NPC only. PHB elves have human blood, are mortal (but long-lived) and strongly resemble their true elven ancestors. PHB half-elves have even thinner elven blood, fewer similarities to true elves but are culturally elves. The elven nations mix with human populations because the elven race is very slow to reproduce and their very long-sighted worldview gives them little dynamism. The human-elven hybrids rapidly outbred the real elves and now form 99%+ of the "elven" population. The true elves form an aristocratic caste in their society, guiding their hybrid brethren with their wisdom while benefitting from the productive, curious and driven nature of their hybrid lower classes. Even the PHB half-elves are long-sighted and graceful by human standards, but compared to the real elves, they are industrious innovative dynamos. Busy worker bees compared to the sedentary queen bee fey aristocrats. Other half-breeds exist but they are more uncommon. Orcs and the more brutish giants seem to be less picky about the species of their partners. Dragons and outsiders are prone to straying across the species barrier too, although for them it is as often to produce loyal minions than to "scratch an itch". Insane wizards account for most of the wierdest half-breeds, particularly the ones where the sheer physics involved in the mating boogle the mind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Would you allow half-races?
Top