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Would you allow half-races?
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<blockquote data-quote="Roadkill101" data-source="post: 2506365" data-attributes="member: 30952"><p>I have five player races in my homebrew campaign. All of which are derived from two species of man, one of which is extinct (due to warfare over religious doctrine). Humans are pure human stock of the surviving species. Dwarves and Haflings are the mutated descendants of the the now extinct branch of man. Elves are the mutated descendants of a well mixed population between the two branches of human branches. Catlings are a genetically created (both scientifically and magically) species of man, bred from the extinct branch of man and great cat.</p><p>None of these races are inter-breedable as a general rule. Only one in a thousand pairings results in an offspring. Where such offspring result only one in a thousand are fertile, which makes a half anything a unique rarity.</p><p>Any and all other sentient and humanoid races are a result of genetic engineering (as in the Catlings) or migration from other prime planes.</p><p>All of this is plausible through a semi-detailed history involving some divine machination for the</p><p>campaign.</p><p>So no, I don't allow half races in my campaign.</p></blockquote><p></p>
[QUOTE="Roadkill101, post: 2506365, member: 30952"] I have five player races in my homebrew campaign. All of which are derived from two species of man, one of which is extinct (due to warfare over religious doctrine). Humans are pure human stock of the surviving species. Dwarves and Haflings are the mutated descendants of the the now extinct branch of man. Elves are the mutated descendants of a well mixed population between the two branches of human branches. Catlings are a genetically created (both scientifically and magically) species of man, bred from the extinct branch of man and great cat. None of these races are inter-breedable as a general rule. Only one in a thousand pairings results in an offspring. Where such offspring result only one in a thousand are fertile, which makes a half anything a unique rarity. Any and all other sentient and humanoid races are a result of genetic engineering (as in the Catlings) or migration from other prime planes. All of this is plausible through a semi-detailed history involving some divine machination for the campaign. So no, I don't allow half races in my campaign. [/QUOTE]
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Would you allow half-races?
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