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Would you allow Kender outside of Dragonlance?
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<blockquote data-quote="El Mahdi" data-source="post: 6586088" data-attributes="member: 59506"><p>I would not allow a Kender in a non-Dragonlance game of mine. It's not because I have a problem with characters outside of their original setting. It's because I have a problem with Kenders, or at least with the way people typically play them. The whole stealing everything and anything, especially stuff from their fellow party members, is a little funny the first time, significantly less so the second time, and from then on is simply distracting and frustrating. It does not add enjoyment or value to the game for me.</p><p></p><p>In my games, though, Kender is a slang term for Halflings (Hin). My Halflings are more like the 3E/4E concept rather than the Hobbit concept. They are more gypsy-like; similar to Romani culturally, but a short, exotic offshoot of mankind, loosely based on Homo floresiensis. So at least there is a perception that they are thieves, but devoid of an actual "finding" or "borrowing" mechanic. </p><p></p><p>However, I won't run a game in Dragonlance either. So I guess that means no Kender in any game I run. It's a setting that never really appealed to me or fired my imagination. The novels are, in my opinion, merely good at best, and some are just downright amateurish. As a setting, I find it incredibly confining, with everything so linked to the stories and novels, that there's almost no room for creativity. I fine even the adventures to essentially be railroads meant to follow or parallel the novels. Ignoring the cannon, and using a homebrew of the setting doesn't appeal to me either. It's far too vanilla and cartoonish for my tastes, almost entirely uninspiring. Emphasis though on the "Almost", because I do like the concept of the Irda. If someone wanted to play an Irda character in a game I was running, I'd even generate a history for the Irda within my campaign; as I've also done with Warforged. But Kender? Nope.</p><p></p><p>PS: Same thing goes for Dragonborn in my campaigns. Blech!!! No Thank You.</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 6586088, member: 59506"] I would not allow a Kender in a non-Dragonlance game of mine. It's not because I have a problem with characters outside of their original setting. It's because I have a problem with Kenders, or at least with the way people typically play them. The whole stealing everything and anything, especially stuff from their fellow party members, is a little funny the first time, significantly less so the second time, and from then on is simply distracting and frustrating. It does not add enjoyment or value to the game for me. In my games, though, Kender is a slang term for Halflings (Hin). My Halflings are more like the 3E/4E concept rather than the Hobbit concept. They are more gypsy-like; similar to Romani culturally, but a short, exotic offshoot of mankind, loosely based on Homo floresiensis. So at least there is a perception that they are thieves, but devoid of an actual "finding" or "borrowing" mechanic. However, I won't run a game in Dragonlance either. So I guess that means no Kender in any game I run. It's a setting that never really appealed to me or fired my imagination. The novels are, in my opinion, merely good at best, and some are just downright amateurish. As a setting, I find it incredibly confining, with everything so linked to the stories and novels, that there's almost no room for creativity. I fine even the adventures to essentially be railroads meant to follow or parallel the novels. Ignoring the cannon, and using a homebrew of the setting doesn't appeal to me either. It's far too vanilla and cartoonish for my tastes, almost entirely uninspiring. Emphasis though on the "Almost", because I do like the concept of the Irda. If someone wanted to play an Irda character in a game I was running, I'd even generate a history for the Irda within my campaign; as I've also done with Warforged. But Kender? Nope. PS: Same thing goes for Dragonborn in my campaigns. Blech!!! No Thank You. [/QUOTE]
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