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Would you allow Kender outside of Dragonlance?
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<blockquote data-quote="Coredump" data-source="post: 6589105" data-attributes="member: 6939"><p>Sure, it was many years ago, so most of the details have slipped my mind... but as I recall...</p><p></p><p>Since personal property wasn't an issue, he might grab certain things.... but it wasn't to own them. So at worst, he might grab something that caught his eye, but if you asked for it, he just gave it back. As a *player* it was just important to make sure it was not something important. </p><p></p><p>Plus, it doesn't make him an uncontrolled klepto.... he wouldn't just steal things because he could. In fact 'stealing' isn't even an issue, since the item doesn't belong to anyone. There is no need for me to take something just to have it. </p><p></p><p>Since Kender had such an open society,and no personal belongings..... there is no need to steal things, since you just went and got the item when you needed it. Further, the only reason a kender would lock something up... was as a game, or test, to challenge your ability to 'beat' the lock and take them. So the other PCs learned that items left available, were pretty safe.... just don't lock them up. </p><p>And the PCs got to join in on the fun when we were in town and merchants would have items in a locked case.</p><p></p><p>So sure there were times when you wanted to go buy that cool magic sword, only to discover your pouch of diamonds was not an empty pouch.... but a simple "Hey (can't remember his name anymore) do you have any diamonds I could have?" or even "Hey (Name), I am heading to get a new sword, but I'm a bit short, so you have any money I could have?" Either way, you would end up with your diamonds back. (or maybe some rubies instead)</p><p>Plus, I was *really* easy to talk into helping out.... "Hey (name), thats a cool sword.... no way you could get past those locks and traps to get it..."</p><p></p><p>It makes no sense for a Kender to take things and *keep* them....so its really only a problem if the *player* is dumb enough to take things like your weapons right before a battle.... or grabbing your spell components...etc. Besides, why would a Kender rogue *want* some big magical sword, or a bad of bat guano.. I see a lot of Kender-hate, and it really confuses me, it seems like it would be hard to play one as a bane to the other players.</p><p></p><p></p><p></p><p>I played in a party once with a thief that used to always palm the gems, or sneak ahead and empty chests.... whatever she could get away with and hide from the party. And that *could* have been an issue, but..... the PC always "somehow" had extra gold and gems to pay for hotels, or gear, or as a gift for us to buy magic items.... sometimes she even 'somehow' had magic items that she gave us.</p><p></p><p>IOW, the *player* found a way to play a 'take it all' style thief, while still working well within a party structure.... it really isn't that hard.</p></blockquote><p></p>
[QUOTE="Coredump, post: 6589105, member: 6939"] Sure, it was many years ago, so most of the details have slipped my mind... but as I recall... Since personal property wasn't an issue, he might grab certain things.... but it wasn't to own them. So at worst, he might grab something that caught his eye, but if you asked for it, he just gave it back. As a *player* it was just important to make sure it was not something important. Plus, it doesn't make him an uncontrolled klepto.... he wouldn't just steal things because he could. In fact 'stealing' isn't even an issue, since the item doesn't belong to anyone. There is no need for me to take something just to have it. Since Kender had such an open society,and no personal belongings..... there is no need to steal things, since you just went and got the item when you needed it. Further, the only reason a kender would lock something up... was as a game, or test, to challenge your ability to 'beat' the lock and take them. So the other PCs learned that items left available, were pretty safe.... just don't lock them up. And the PCs got to join in on the fun when we were in town and merchants would have items in a locked case. So sure there were times when you wanted to go buy that cool magic sword, only to discover your pouch of diamonds was not an empty pouch.... but a simple "Hey (can't remember his name anymore) do you have any diamonds I could have?" or even "Hey (Name), I am heading to get a new sword, but I'm a bit short, so you have any money I could have?" Either way, you would end up with your diamonds back. (or maybe some rubies instead) Plus, I was *really* easy to talk into helping out.... "Hey (name), thats a cool sword.... no way you could get past those locks and traps to get it..." It makes no sense for a Kender to take things and *keep* them....so its really only a problem if the *player* is dumb enough to take things like your weapons right before a battle.... or grabbing your spell components...etc. Besides, why would a Kender rogue *want* some big magical sword, or a bad of bat guano.. I see a lot of Kender-hate, and it really confuses me, it seems like it would be hard to play one as a bane to the other players. I played in a party once with a thief that used to always palm the gems, or sneak ahead and empty chests.... whatever she could get away with and hide from the party. And that *could* have been an issue, but..... the PC always "somehow" had extra gold and gems to pay for hotels, or gear, or as a gift for us to buy magic items.... sometimes she even 'somehow' had magic items that she gave us. IOW, the *player* found a way to play a 'take it all' style thief, while still working well within a party structure.... it really isn't that hard. [/QUOTE]
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