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Would you allow Kender outside of Dragonlance?
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<blockquote data-quote="AverageCitizen" data-source="post: 6590695" data-attributes="member: 57845"><p>I understand the problem. I just think that players need to be responsible for their character's place in the party and the world. If a player wants to play a klepto or a loner or a reluctant hero (which I think are the 3 most difficult archetypes to incorporate into the RPG conceit) I explain to them that their CHARACTER can have flaws, but the conceit of the game is that for some reason, they work with the party. Furthermore, it is not my job as a DM to invent a reason for their character to do so. So if a player wants to play a character who tries to escape the adventuring life at every opportunity but somehow always gets dragged back in, I give him creative control over those circumstances so he can drag his character kicking and screaming all the way to level 20, if he wants. I make it so its a fight between the character and his player, not the player and his DM. I think a similar solution would work for Kender. It is the Player's responsibility to work something out at the table to maintain the players relationships with one another. It is not my job to keep the characters together, I delegate that to the players, and cede whatever creative control necessary to make it work.</p><p></p><p>This only works if the player has genuine interest in Kender. If the players wants to play a Kender just so he can be a dick, then kick him out. You don't need him.</p></blockquote><p></p>
[QUOTE="AverageCitizen, post: 6590695, member: 57845"] I understand the problem. I just think that players need to be responsible for their character's place in the party and the world. If a player wants to play a klepto or a loner or a reluctant hero (which I think are the 3 most difficult archetypes to incorporate into the RPG conceit) I explain to them that their CHARACTER can have flaws, but the conceit of the game is that for some reason, they work with the party. Furthermore, it is not my job as a DM to invent a reason for their character to do so. So if a player wants to play a character who tries to escape the adventuring life at every opportunity but somehow always gets dragged back in, I give him creative control over those circumstances so he can drag his character kicking and screaming all the way to level 20, if he wants. I make it so its a fight between the character and his player, not the player and his DM. I think a similar solution would work for Kender. It is the Player's responsibility to work something out at the table to maintain the players relationships with one another. It is not my job to keep the characters together, I delegate that to the players, and cede whatever creative control necessary to make it work. This only works if the player has genuine interest in Kender. If the players wants to play a Kender just so he can be a dick, then kick him out. You don't need him. [/QUOTE]
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