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Would you allow this in your games?
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<blockquote data-quote="BSF" data-source="post: 1150929" data-attributes="member: 13098"><p>Well, 3.5 rules shoot this down pretty effectively. But, let's pretend this is 3.0 rules. </p><p></p><p>As a DM I would not allow it because it is generally silly to allow fine manipulation of so many objects. I would allow you to hurl them as a mass. with that many, I might make it an area affect with a REF save. </p><p></p><p>As a multiple attack, I would also allow you to decide how many you wanted to *try* to hurl and then make a Concentration check. If you fail, the attack is ineffective. If you succeed, then you get to start making individual attack rolls. </p><p></p><p>Alternatively, I might just rule that you can convert it to a full-attack action and get as many items as you have attacks, based on your BAB. No concentration check involved.</p><p></p><p>I could probably come up with a few other options, but I would generally be forcing the use of the telekenisis to emulate an equivelant spell or attack. That might sound a bit harsh, but that is the way I would rule it.</p></blockquote><p></p>
[QUOTE="BSF, post: 1150929, member: 13098"] Well, 3.5 rules shoot this down pretty effectively. But, let's pretend this is 3.0 rules. As a DM I would not allow it because it is generally silly to allow fine manipulation of so many objects. I would allow you to hurl them as a mass. with that many, I might make it an area affect with a REF save. As a multiple attack, I would also allow you to decide how many you wanted to *try* to hurl and then make a Concentration check. If you fail, the attack is ineffective. If you succeed, then you get to start making individual attack rolls. Alternatively, I might just rule that you can convert it to a full-attack action and get as many items as you have attacks, based on your BAB. No concentration check involved. I could probably come up with a few other options, but I would generally be forcing the use of the telekenisis to emulate an equivelant spell or attack. That might sound a bit harsh, but that is the way I would rule it. [/QUOTE]
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Would you allow this in your games?
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