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Would you allow this in your games?
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<blockquote data-quote="WizarDru" data-source="post: 1151225" data-attributes="member: 151"><p>Well, I'd most likely prohibit this use of the spell under 3.0, for a variety of reasons already mentioned. However, if I were to allow its use in this fashion, I would apply a variety of mitigating factors to it that would preclude it use, generally.</p><p> </p><p>This is a very specific trick, and fairly easily de-railed. 20 arrows costs 1 g.p. 1500 g.p. for a single attack? Cute trick, but how often are you going outlay that kind of cash. Oh, and let's not forget that we need a wagon to carry these bundles and bundles of arrows that, presumably, are not bound so they can facilitiate their use in the spell. That's another 35 for the wagon, 75-200 for the horse, 5 sp/day to feed the horse and there are plenty of related expenses.</p><p> </p><p>Adventurers can't take a horse and wagon that many places, so that limits you down, too. Fighting in the inn? Exploring the Forge of Fury? Travelling the Astral?</p><p> </p><p>And, of course, a 2nd level spell, Protection from arrows, would allow some of this damage to evaporate, and so would stoneskin. A blink or blur spell would reduce it again further, as would mirror image (which might cause it to fail altogether, depending on use).</p><p> </p><p>The spell is also quite vague on the conditions to cast it. The range is long...but does that refer to how far you can move the objects, how far the target can be from you, or how far (in toto) you can move an object, period? Depending on a DM's answer to that question, you might have to remain close to the wagon to perform the action...especially if you need line of sight to the arrows to move them.</p><p> </p><p>At 9th level, this trick is cute for it's meta rules-use, but it <strong>is</strong> a trick, and it won't work many times. By 10th level, you're going to be facing lots of nasties that will ignore this trick entirely...and it's an expensive trick with diminishing returns. And for the kinds of creatures you'd reserve it for, a 20 is probably the only time you're going to hit....unless you prepare a True Strike for it. Better make it quickened, or that's two rounds until you get to act, and you may be dead before it even goes off.</p><p> </p><p>Overpowered and broken? Yes. Would I allow it? No. But if I did, you wouldn't get to enjoy it very often.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1151225, member: 151"] Well, I'd most likely prohibit this use of the spell under 3.0, for a variety of reasons already mentioned. However, if I were to allow its use in this fashion, I would apply a variety of mitigating factors to it that would preclude it use, generally. This is a very specific trick, and fairly easily de-railed. 20 arrows costs 1 g.p. 1500 g.p. for a single attack? Cute trick, but how often are you going outlay that kind of cash. Oh, and let's not forget that we need a wagon to carry these bundles and bundles of arrows that, presumably, are not bound so they can facilitiate their use in the spell. That's another 35 for the wagon, 75-200 for the horse, 5 sp/day to feed the horse and there are plenty of related expenses. Adventurers can't take a horse and wagon that many places, so that limits you down, too. Fighting in the inn? Exploring the Forge of Fury? Travelling the Astral? And, of course, a 2nd level spell, Protection from arrows, would allow some of this damage to evaporate, and so would stoneskin. A blink or blur spell would reduce it again further, as would mirror image (which might cause it to fail altogether, depending on use). The spell is also quite vague on the conditions to cast it. The range is long...but does that refer to how far you can move the objects, how far the target can be from you, or how far (in toto) you can move an object, period? Depending on a DM's answer to that question, you might have to remain close to the wagon to perform the action...especially if you need line of sight to the arrows to move them. At 9th level, this trick is cute for it's meta rules-use, but it [b]is[/b] a trick, and it won't work many times. By 10th level, you're going to be facing lots of nasties that will ignore this trick entirely...and it's an expensive trick with diminishing returns. And for the kinds of creatures you'd reserve it for, a 20 is probably the only time you're going to hit....unless you prepare a True Strike for it. Better make it quickened, or that's two rounds until you get to act, and you may be dead before it even goes off. Overpowered and broken? Yes. Would I allow it? No. But if I did, you wouldn't get to enjoy it very often. [/QUOTE]
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