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*Pathfinder & Starfinder
Would you allow this paladin in your game? (new fiction added 11/11/08)
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<blockquote data-quote="Li Shenron" data-source="post: 1952594" data-attributes="member: 1465"><p>Just wanted to chime in quickly and say these... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Your character concept is overall fine itself, I'd have nothing wrong with it.</p><p></p><p>As a DM I have often encouraged players of Paladin characters to think of a code of conduct themselves, according to the patron deity/deities for example (or whatever the Paladin has a "higher referent"), without feeling restricted to the PHB code of conduct, which I regard as one example.</p><p>I even nowadays allow Paladins of different alignments, in the sense that the concept is extended to that of a "(un)holy warrior", but that is another story.</p><p></p><p>However your description seems to me quite bland and undescriptive... this because IMHO the idea of a Paladin is that of a <em>dedicated</em> character, and who has a supernatural or mystical spark (being a "chosen" for instance). This supernatural dedication is kind of what makes a Paladin different from any LG warrior.</p><p>Anyway your description just says that he goes around the world, fights evil, protect innocent... does he have to be a Paladin to do so? If you don't add anything special, it's "just another warrior class" which you may take of course if you prefer its combat features more than the fighter's bonus feats, but it would not feel different.</p><p></p><p>So a Paladin has an aim that goes beyond mortal bounds. It could be as simple as the "triumph of good in the universe". He follows that path relentlessly, sacrifices his own life for it, doesn't waste time in what distracts from the path. The code of conduct helps him doing just that, and furthermore the code defines the means he is supposed to use or otherwise shun to pursue his path.</p><p>An evil Paladin should have his code too, which would still tell him what he is supposed to do and what he should never do, if he wants to pursue the "triumph of evil" or whatever. Also note that a Paladin believes in that code as a cosmic truth, otherwise he wouldn't be a Paladin (or wouldn't be "chosen").</p><p>I'd let a player invent her own code of conduct, but it seem to me that your description focuses only in what is NOT in his code, what is not either a duty or something to avoid... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> If sexual intercourse is not forbidden by his code, why focus on that? He would probably not be interested usually, since it doesn't help him in his path either. OTOH, it could make for an interesting Paladin if he's actually losing focus on his Paladinhood as he spends time in mundane activities instead of being in action.</p><p></p><p>I would never forbid you to play such a character <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> but it doesn't seem memorable to me. And not even very original, at least in my own experience the most common way to play a Paladin is the old cliche' of ultra-moralist who detect-evil-kill-evil all the time, but the first variant to be conceived by players always seems to involve brothels for a reason... <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1952594, member: 1465"] Just wanted to chime in quickly and say these... :p Your character concept is overall fine itself, I'd have nothing wrong with it. As a DM I have often encouraged players of Paladin characters to think of a code of conduct themselves, according to the patron deity/deities for example (or whatever the Paladin has a "higher referent"), without feeling restricted to the PHB code of conduct, which I regard as one example. I even nowadays allow Paladins of different alignments, in the sense that the concept is extended to that of a "(un)holy warrior", but that is another story. However your description seems to me quite bland and undescriptive... this because IMHO the idea of a Paladin is that of a [I]dedicated[/I] character, and who has a supernatural or mystical spark (being a "chosen" for instance). This supernatural dedication is kind of what makes a Paladin different from any LG warrior. Anyway your description just says that he goes around the world, fights evil, protect innocent... does he have to be a Paladin to do so? If you don't add anything special, it's "just another warrior class" which you may take of course if you prefer its combat features more than the fighter's bonus feats, but it would not feel different. So a Paladin has an aim that goes beyond mortal bounds. It could be as simple as the "triumph of good in the universe". He follows that path relentlessly, sacrifices his own life for it, doesn't waste time in what distracts from the path. The code of conduct helps him doing just that, and furthermore the code defines the means he is supposed to use or otherwise shun to pursue his path. An evil Paladin should have his code too, which would still tell him what he is supposed to do and what he should never do, if he wants to pursue the "triumph of evil" or whatever. Also note that a Paladin believes in that code as a cosmic truth, otherwise he wouldn't be a Paladin (or wouldn't be "chosen"). I'd let a player invent her own code of conduct, but it seem to me that your description focuses only in what is NOT in his code, what is not either a duty or something to avoid... ;) If sexual intercourse is not forbidden by his code, why focus on that? He would probably not be interested usually, since it doesn't help him in his path either. OTOH, it could make for an interesting Paladin if he's actually losing focus on his Paladinhood as he spends time in mundane activities instead of being in action. I would never forbid you to play such a character :) but it doesn't seem memorable to me. And not even very original, at least in my own experience the most common way to play a Paladin is the old cliche' of ultra-moralist who detect-evil-kill-evil all the time, but the first variant to be conceived by players always seems to involve brothels for a reason... :uhoh: [/QUOTE]
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