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*Pathfinder & Starfinder
Would you allow this paladin in your game? (new fiction added 11/11/08)
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<blockquote data-quote="ajanders" data-source="post: 1961768" data-attributes="member: 3271"><p><strong>Character concepts</strong></p><p></p><p></p><p>I'm coming to this a little late, but I think I have to disagree with at least the two examples you specify and maybe the general principle as well.</p><p>Sorcerors are traditionally said to be born, not learned. You can be terrified of arcane magic all you like, but barring major Mcguffins, nothing can strip your sorceral spell powers from you. It's not like being a wizard, who can break his staff and burn his books.</p><p>Even if the sorceror swears off using magic and sticks to fighting or roguery, there's still always those spells inside you, waiting to be cast.</p><p>Paladins may be different. The SRD and core books aren't clear about how you become a paladin. My conception of it (from which everyone elses may vary) is that a paladin is chosen by the powers of Law and Good. The powers of Law and Good don't always choose the wise people, or the strong people, or the people with high charisma. They don't always choose the people the man in the street might expect, either.</p><p></p><p>I'll go further and suggest that many classes could be played against type profitably. There's no reason not to have cowardly fighters (who only fight when cornered or forced) honest rogues (who are detectives or security consultants) or even nonperforming bards (like the scholar-bard from Unearthed Arcana).</p><p></p><p>One could, also, *ahem* role-play a paladin who had sex with a succubus of dubious ontological status on the altar of his deity and come up with a campaign I think most of us would agree we'd like to be able to run and love to be able to play in.</p><p></p><p>In fine, the SRD code of the paladin gives a great deal of latitude to GM's to define a paladin's code. That's exactly what it's supposed to do, so I'm not kicking.</p><p>Should you spring this character on your DM suddenly? No. But you shouldn't create any character without checking with the DM to see if it fits the campaign...and if your character is so generic it can fit in any campaign, it's probably a pretty bad character.</p><p>Play away, kids.</p></blockquote><p></p>
[QUOTE="ajanders, post: 1961768, member: 3271"] [b]Character concepts[/b] I'm coming to this a little late, but I think I have to disagree with at least the two examples you specify and maybe the general principle as well. Sorcerors are traditionally said to be born, not learned. You can be terrified of arcane magic all you like, but barring major Mcguffins, nothing can strip your sorceral spell powers from you. It's not like being a wizard, who can break his staff and burn his books. Even if the sorceror swears off using magic and sticks to fighting or roguery, there's still always those spells inside you, waiting to be cast. Paladins may be different. The SRD and core books aren't clear about how you become a paladin. My conception of it (from which everyone elses may vary) is that a paladin is chosen by the powers of Law and Good. The powers of Law and Good don't always choose the wise people, or the strong people, or the people with high charisma. They don't always choose the people the man in the street might expect, either. I'll go further and suggest that many classes could be played against type profitably. There's no reason not to have cowardly fighters (who only fight when cornered or forced) honest rogues (who are detectives or security consultants) or even nonperforming bards (like the scholar-bard from Unearthed Arcana). One could, also, *ahem* role-play a paladin who had sex with a succubus of dubious ontological status on the altar of his deity and come up with a campaign I think most of us would agree we'd like to be able to run and love to be able to play in. In fine, the SRD code of the paladin gives a great deal of latitude to GM's to define a paladin's code. That's exactly what it's supposed to do, so I'm not kicking. Should you spring this character on your DM suddenly? No. But you shouldn't create any character without checking with the DM to see if it fits the campaign...and if your character is so generic it can fit in any campaign, it's probably a pretty bad character. Play away, kids. [/QUOTE]
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Would you allow this paladin in your game? (new fiction added 11/11/08)
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