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General Tabletop Discussion
*Pathfinder & Starfinder
Would you allow this paladin in your game? (new fiction added 11/11/08)
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<blockquote data-quote="Jackinthegreen" data-source="post: 6041335" data-attributes="member: 6678119"><p>I think part of the issue here is not that a setting-appropriate paladin couldn't be considered bound by the third model of honor there: It's that such a character can quickly become so difficult to play that any sense of enjoyment is lost, which often contradicts the entire point of playing the game. Not only can the driving player have issues with it, but playing that character can create issues with other players too such as the party being required to follow the paladin's orders and then die because the paladin couldn't do something that was necessary in order to triumph.</p><p></p><p>Something I thought of regarding that third honor code: Isn't pride considered the deadliest sin of all? I realize that not all settings will have philosophies akin to the Seven Deadly Sins, but in any place where there's something like that a paladin could very well have an impossible task of being viewed as prideful where pride itself is viewed as evil and corrupting.</p><p></p><p>I find myself asking where this image of paladins and other holy knights comes from, and all I can really think of is those times hundreds and thousands of years ago where war was considered glorious and tales were told of mighty warriors who were able to flout their enemies' efforts despite whatever impediments. I'd argue that we as a people still tend to overly embellish those perceived as heroes, role models, or otherwise very influential people. Some recognition is due of course, but too much of it can lead to delusions of grandeur.</p><p></p><p>I wonder if, over the years, we've made the stereotypical paladin out to be more than it's capable of being.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6041335, member: 6678119"] I think part of the issue here is not that a setting-appropriate paladin couldn't be considered bound by the third model of honor there: It's that such a character can quickly become so difficult to play that any sense of enjoyment is lost, which often contradicts the entire point of playing the game. Not only can the driving player have issues with it, but playing that character can create issues with other players too such as the party being required to follow the paladin's orders and then die because the paladin couldn't do something that was necessary in order to triumph. Something I thought of regarding that third honor code: Isn't pride considered the deadliest sin of all? I realize that not all settings will have philosophies akin to the Seven Deadly Sins, but in any place where there's something like that a paladin could very well have an impossible task of being viewed as prideful where pride itself is viewed as evil and corrupting. I find myself asking where this image of paladins and other holy knights comes from, and all I can really think of is those times hundreds and thousands of years ago where war was considered glorious and tales were told of mighty warriors who were able to flout their enemies' efforts despite whatever impediments. I'd argue that we as a people still tend to overly embellish those perceived as heroes, role models, or otherwise very influential people. Some recognition is due of course, but too much of it can lead to delusions of grandeur. I wonder if, over the years, we've made the stereotypical paladin out to be more than it's capable of being. [/QUOTE]
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Would you allow this paladin in your game? (new fiction added 11/11/08)
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