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Would you allow this paladin in your game? (new fiction added 11/11/08)
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<blockquote data-quote="Kobold Boots" data-source="post: 6047103" data-attributes="member: 92239"><p>I voted yes. Forgive this post, it may tangent, and it's all opinion.</p><p></p><p>1. I think it's important to make a distinction between a deity's will and the will of his, her or its Church. The point of a Church in a fantasy milieu is to further the worship of its deity. Depending on how uptight the deity is about how to accomplish that against his, her or its value system; you may get some interesting conflicts there. Not all deities are against things considered socially wrong by mankind. Instead, they're focused on their own scope.</p><p></p><p>2. Building on point 1 for clarity, mankind would by and large create some social code that says "prostitution is bad because it leads to children without responsible parents or relationships that break up, lessening the fabric of the town." or another that says "drinking to excess can lead to arguments and unnecessary deaths, lessening the fabric of the town." but at the end of the day, these things don't necessarily matter to the deity unless the GM decides it should.</p><p></p><p>3. Last, there are cultures where such things are accepted as part of the greater good as a way to cure a social ill. </p><p></p><p>So points 1 through 3 exist to state that alignments can mean different things in different campaigns and in different parts of the same campaign.</p><p></p><p>Next on adult themes:</p><p></p><p>1. It's my personal preference to only address adult themes with adults. Ergo, I feel that if you're not in a group where everyone is at least 21, (younger depends on the group's maturity) these things should be fade to black moments or avoided.</p><p></p><p>2. If you're going to address adult themes, let the players know ahead of time so they're ready for it. A lot of players can't read when a DM is being plotty and when he or she is being flirty or worse. Make sure they know.</p><p></p><p>3. Last, when you're actually handling an encounter where adult themes are in play, do not break the physical wall. Avoid any physical contact with your players (shoulder touch, innocent stuff meant).. keep it professional. Some people can't separate fiction from real and adding touch makes it more real. </p><p></p><p>Point three may sound weird, but adult themes at the RPG table is already kind of weird, so if you're going to do it.. be cool about it.</p><p></p><p>All things said, well done to the OP</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 6047103, member: 92239"] I voted yes. Forgive this post, it may tangent, and it's all opinion. 1. I think it's important to make a distinction between a deity's will and the will of his, her or its Church. The point of a Church in a fantasy milieu is to further the worship of its deity. Depending on how uptight the deity is about how to accomplish that against his, her or its value system; you may get some interesting conflicts there. Not all deities are against things considered socially wrong by mankind. Instead, they're focused on their own scope. 2. Building on point 1 for clarity, mankind would by and large create some social code that says "prostitution is bad because it leads to children without responsible parents or relationships that break up, lessening the fabric of the town." or another that says "drinking to excess can lead to arguments and unnecessary deaths, lessening the fabric of the town." but at the end of the day, these things don't necessarily matter to the deity unless the GM decides it should. 3. Last, there are cultures where such things are accepted as part of the greater good as a way to cure a social ill. So points 1 through 3 exist to state that alignments can mean different things in different campaigns and in different parts of the same campaign. Next on adult themes: 1. It's my personal preference to only address adult themes with adults. Ergo, I feel that if you're not in a group where everyone is at least 21, (younger depends on the group's maturity) these things should be fade to black moments or avoided. 2. If you're going to address adult themes, let the players know ahead of time so they're ready for it. A lot of players can't read when a DM is being plotty and when he or she is being flirty or worse. Make sure they know. 3. Last, when you're actually handling an encounter where adult themes are in play, do not break the physical wall. Avoid any physical contact with your players (shoulder touch, innocent stuff meant).. keep it professional. Some people can't separate fiction from real and adding touch makes it more real. Point three may sound weird, but adult themes at the RPG table is already kind of weird, so if you're going to do it.. be cool about it. All things said, well done to the OP [/QUOTE]
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