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Would you allow this PrC (Whirlwind of Steel)?
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<blockquote data-quote="Nifft" data-source="post: 3265119" data-attributes="member: 6562"><p>I don't like requiring or giving out Fighter exclusive benefits. Two bonus feats in five levels? Why would anyone who qualified NOT take this class? Requiring a ton of feats means that Fighter is already a good entry vector.</p><p></p><p>Too few skills for a class that requires decent Int. No Jump, Climb, Swim or Craft?</p><p></p><p>Don't bother with ability score requirements. If the PC can somehow get Combat Expertise and Dodge without the usual requisite ability scores, good for him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Reflex save seems wonky. Is it Good or Bad?</p><p></p><p>The Defensive Whirlwind is good, but Deflection bonus is a very weak bonus. Change it to Dodge and have it scale somehow (+1 at 1st, +2 at 3rd, +3 at 5th perhaps). Also, do you intend to allow a single attack on a single foe, or a full attack on a single foe? I'd suggest that single attack is significantly more balanced.</p><p></p><p>Suggested phrasing for super reach attack: </p><p>"When you make a full or whirlwind attack, you can extend the reach of your chosen weapon. Any reach weapon for which you have the Weapon Focus feat can strike foes 5 ft. farther from you than it could otherwise. You do not threaten this extended area.</p><p>"Additionally, your Defensive Whirlwind feature grants its bonus to allies in an area 5 ft. farther than your reach weapon's reach."</p><p></p><p>I'm not really sure what Whole Weapon Attack does. If it means you can attack adjacent foes without penalty, that's interesting... but normally there's no penalty, you just can't attack them. It's a bit strong for a 1st level ability, too.</p><p></p><p></p><p>Here's my suggested version:</p><p></p><p><strong>Steel Whirlwind Knight</strong></p><p></p><p>Prereqs: Dodge, Mobility, Combat Expertise, Spring Attack, Whirlwind Attack, Weapon Focus (any reach weapon), BAB 6+</p><p></p><p>Benefits:</p><p>HD: d10</p><p>Skills: <strong>4+Int</strong> Balance, Climb, Craft, Jump, Listen, Sense Motive, Spot, Swim, and Tumble.</p><p>Good Saves: Fort, Reflex</p><p>BAB: Full</p><p></p><p>1/ Defensive Whirlwind +1, Close Attack -6, Improved Combat Reflexes</p><p>2/ Super Reach (single attack), Expert Block</p><p>3/ Defensive Whirlwind +2, Close Attack -4</p><p>4/ Super Reach (full attack)</p><p>5/ Defensive Whirlwind +3, Close Attack -2, Super Reach (whirlwind attack)</p><p></p><p><strong>Defensive Whirlwind</strong> (Ex): See above.</p><p></p><p><strong>Close Attack</strong> (Ex): When wielding a reach weapon in which you have weapon focus, you threaten and can attack adjacent squares which you could not normally attack, but you take the listed penalty on these attack rolls. You can attack adjacent foes with your whirlwind attack (again, at the listed penalty).</p><p></p><p><strong>Expert Block</strong> (Ex): When wielding a reach weapon in which you have weapon focus, you can use the haft of you polearm to deflect attacks. When you fight defensively or use your Combat Expertise feat, you add a shield bonus to your AC in addition to your usual Dodge bonus. Fighting defensively grants you a +2 shield bonus, while using Combat Expertise grants you a shield bonus equal to the penalty you take on attacks, or your class level, whichever is lower.</p><p></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3265119, member: 6562"] I don't like requiring or giving out Fighter exclusive benefits. Two bonus feats in five levels? Why would anyone who qualified NOT take this class? Requiring a ton of feats means that Fighter is already a good entry vector. Too few skills for a class that requires decent Int. No Jump, Climb, Swim or Craft? Don't bother with ability score requirements. If the PC can somehow get Combat Expertise and Dodge without the usual requisite ability scores, good for him. :) Reflex save seems wonky. Is it Good or Bad? The Defensive Whirlwind is good, but Deflection bonus is a very weak bonus. Change it to Dodge and have it scale somehow (+1 at 1st, +2 at 3rd, +3 at 5th perhaps). Also, do you intend to allow a single attack on a single foe, or a full attack on a single foe? I'd suggest that single attack is significantly more balanced. Suggested phrasing for super reach attack: "When you make a full or whirlwind attack, you can extend the reach of your chosen weapon. Any reach weapon for which you have the Weapon Focus feat can strike foes 5 ft. farther from you than it could otherwise. You do not threaten this extended area. "Additionally, your Defensive Whirlwind feature grants its bonus to allies in an area 5 ft. farther than your reach weapon's reach." I'm not really sure what Whole Weapon Attack does. If it means you can attack adjacent foes without penalty, that's interesting... but normally there's no penalty, you just can't attack them. It's a bit strong for a 1st level ability, too. Here's my suggested version: [b]Steel Whirlwind Knight[/b] Prereqs: Dodge, Mobility, Combat Expertise, Spring Attack, Whirlwind Attack, Weapon Focus (any reach weapon), BAB 6+ Benefits: HD: d10 Skills: [b]4+Int[/b] Balance, Climb, Craft, Jump, Listen, Sense Motive, Spot, Swim, and Tumble. Good Saves: Fort, Reflex BAB: Full 1/ Defensive Whirlwind +1, Close Attack -6, Improved Combat Reflexes 2/ Super Reach (single attack), Expert Block 3/ Defensive Whirlwind +2, Close Attack -4 4/ Super Reach (full attack) 5/ Defensive Whirlwind +3, Close Attack -2, Super Reach (whirlwind attack) [b]Defensive Whirlwind[/b] (Ex): See above. [b]Close Attack[/b] (Ex): When wielding a reach weapon in which you have weapon focus, you threaten and can attack adjacent squares which you could not normally attack, but you take the listed penalty on these attack rolls. You can attack adjacent foes with your whirlwind attack (again, at the listed penalty). [b]Expert Block[/b] (Ex): When wielding a reach weapon in which you have weapon focus, you can use the haft of you polearm to deflect attacks. When you fight defensively or use your Combat Expertise feat, you add a shield bonus to your AC in addition to your usual Dodge bonus. Fighting defensively grants you a +2 shield bonus, while using Combat Expertise grants you a shield bonus equal to the penalty you take on attacks, or your class level, whichever is lower. Cheers, -- N [/QUOTE]
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