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Would you be fine with classes that you can't always play but are better than base classes?
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<blockquote data-quote="Staffan" data-source="post: 9251401" data-attributes="member: 907"><p>It depends on the game. In something like Warhammer, it's kinda fun to make it as a ratcatcher when some other player was lucky enough to roll a pit fighter – that's part of the game's charm. But in a more balance-focused game like D&D, I would not like that.</p><p></p><p>What would be OK though would be to have increased abilities earned through play, though it's hard to get that right – particularly in 5e, where most classes are kind of on rails mechanics-wise once they've chosen their subclass at 3rd level or earlier. It can work in something like Pathfinder 2 though, where access to a cool archetype* whose feats might be a little above the baseline for your class and/or other archetypes can be a reward earned through adventuring.</p><p></p><p>* In PF2, you get most of your core stats from just advancing in your class, and in addition you get to choose a class feat every other level that gives you some nice ability, or improves your action economy in some way, without boosting your core numbers. You can also get access to Archetypes that let you spend class feats for things outside your class, representing specialized training.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9251401, member: 907"] It depends on the game. In something like Warhammer, it's kinda fun to make it as a ratcatcher when some other player was lucky enough to roll a pit fighter – that's part of the game's charm. But in a more balance-focused game like D&D, I would not like that. What would be OK though would be to have increased abilities earned through play, though it's hard to get that right – particularly in 5e, where most classes are kind of on rails mechanics-wise once they've chosen their subclass at 3rd level or earlier. It can work in something like Pathfinder 2 though, where access to a cool archetype* whose feats might be a little above the baseline for your class and/or other archetypes can be a reward earned through adventuring. * In PF2, you get most of your core stats from just advancing in your class, and in addition you get to choose a class feat every other level that gives you some nice ability, or improves your action economy in some way, without boosting your core numbers. You can also get access to Archetypes that let you spend class feats for things outside your class, representing specialized training. [/QUOTE]
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Would you be fine with classes that you can't always play but are better than base classes?
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