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Would you be fine with classes that you can't always play but are better than base classes?
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<blockquote data-quote="Staffan" data-source="post: 9251569" data-attributes="member: 907"><p>Well, multiclassing would cost you levels, not feats. Although PF2 class feats are more along the lines of those selectable special abilities many classes got (primarily barbarians and rogues in PF1 core, IIRC). But 3e/PF1 multiclassing would generally fall into one of two categories: most multiclassing would be pretty weak because you give up high-level abilities in class A for low-level abilities in class B, but some combinations with front-loaded classes would be broken. That's generally not ideal.</p><p></p><p>The main advantage of PF2 archetypes, particularly in the context of this thread, is that they aren't 1st-level things. You can pick one up at a later point, which makes them suitable rewards – particularly if you have some downtime to retrain previous class feats. They are more akin to prestige classes than PF1 archetypes.</p><p></p><p>That said, I do believe PF2 class feats tend toward the ungenerous, with many being part of feat chains where you spend 2-3 class feats in order to get something that's about half-way to being cool. One example is the Barbarian's Thrash feat chain: Thrash at 8th level lets you deal a small amount of damage to a grabbed foe (with a save instead of an attack roll), Collateral Thrash at level 16 also lets you deal the same damage to another adjacent foe (aka hit a bleep with another bleep), and finally one AP has a capstone version as a reward where you get to deal Thrash damage against all adjacent foes and then throw the grabbed creature a short distance away. These feel like something that should cost one feat in total, perhaps with some auto-upgrading function as well.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9251569, member: 907"] Well, multiclassing would cost you levels, not feats. Although PF2 class feats are more along the lines of those selectable special abilities many classes got (primarily barbarians and rogues in PF1 core, IIRC). But 3e/PF1 multiclassing would generally fall into one of two categories: most multiclassing would be pretty weak because you give up high-level abilities in class A for low-level abilities in class B, but some combinations with front-loaded classes would be broken. That's generally not ideal. The main advantage of PF2 archetypes, particularly in the context of this thread, is that they aren't 1st-level things. You can pick one up at a later point, which makes them suitable rewards – particularly if you have some downtime to retrain previous class feats. They are more akin to prestige classes than PF1 archetypes. That said, I do believe PF2 class feats tend toward the ungenerous, with many being part of feat chains where you spend 2-3 class feats in order to get something that's about half-way to being cool. One example is the Barbarian's Thrash feat chain: Thrash at 8th level lets you deal a small amount of damage to a grabbed foe (with a save instead of an attack roll), Collateral Thrash at level 16 also lets you deal the same damage to another adjacent foe (aka hit a bleep with another bleep), and finally one AP has a capstone version as a reward where you get to deal Thrash damage against all adjacent foes and then throw the grabbed creature a short distance away. These feel like something that should cost one feat in total, perhaps with some auto-upgrading function as well. [/QUOTE]
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Would you be fine with classes that you can't always play but are better than base classes?
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