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Would you be fine with classes that you can't always play but are better than base classes?
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<blockquote data-quote="Corinnguard" data-source="post: 9251675" data-attributes="member: 7033886"><p>It was basically an attempt to have your cake and eat it too. In PF1, 3e and 5e, multiclassing was great at adding some additional versatility to your character. But it's biggest drawback was that it would pushback what features you gained from either class (and subclasses) back by a couple of levels. You would also lose the chance to gain the high-level features as well as the capstone. </p><p></p><p>PF2 tried to fix this problem by making the class you were multiclassing into an archetype whose features could then be picked up at certain levels as archetype feats. This idea had it's origin back in PF1 where it existed as an option. Then it became a main feature in PF2. </p><p></p><p></p><p>Not my cup of tea either. I prefer a system that gives you some boundaries to work off of, but also allows you a lot of room to customize your character.</p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9251675, member: 7033886"] It was basically an attempt to have your cake and eat it too. In PF1, 3e and 5e, multiclassing was great at adding some additional versatility to your character. But it's biggest drawback was that it would pushback what features you gained from either class (and subclasses) back by a couple of levels. You would also lose the chance to gain the high-level features as well as the capstone. PF2 tried to fix this problem by making the class you were multiclassing into an archetype whose features could then be picked up at certain levels as archetype feats. This idea had it's origin back in PF1 where it existed as an option. Then it became a main feature in PF2. Not my cup of tea either. I prefer a system that gives you some boundaries to work off of, but also allows you a lot of room to customize your character. [/QUOTE]
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Would you be fine with classes that you can't always play but are better than base classes?
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