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Would you be interested in a 3e / 4e hybrid (evolution)?
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<blockquote data-quote="Celtavian" data-source="post: 5434482" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>The only way I am ever coming back to D&D is if they scrap this idea of balance over all else concept they incorporated into 4E and make arcane and divine casters what they were prior. The wielding of arcane magic and divine power granted from gods should be very different and more powerful than wielding a regular sword, period. </p><p></p><p>That is fantasy. </p><p></p><p>You don't hear Aragorn complaining that Elrond and Gandalf have their rings or are wielding powers far in excess of him. You don't hear Raistlin's brother complaining about Raistlin being an uber powerful wizard. You don't hear the fighter and rogue types in Shannara complaining about Alanon.</p><p></p><p>Balance in a game designed around fantasy causes the game to lose its flavor. I'll have no part of a "fantasy" game designed around gamist theory based on balance. I want my game based on the fantasy books, movies, and mythologies that I grew up reading. They are the first reason I play fantasy RPGs, not because the games were made.</p><p></p><p>If D&D were gone tomorrow, I'd still love fantasy. I'd still read fantasy books and watch fantasy movies. I want my game designed on the tropes of fantasy, not to be a well-balanced game first.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5434482, member: 5834"] [b]re[/b] The only way I am ever coming back to D&D is if they scrap this idea of balance over all else concept they incorporated into 4E and make arcane and divine casters what they were prior. The wielding of arcane magic and divine power granted from gods should be very different and more powerful than wielding a regular sword, period. That is fantasy. You don't hear Aragorn complaining that Elrond and Gandalf have their rings or are wielding powers far in excess of him. You don't hear Raistlin's brother complaining about Raistlin being an uber powerful wizard. You don't hear the fighter and rogue types in Shannara complaining about Alanon. Balance in a game designed around fantasy causes the game to lose its flavor. I'll have no part of a "fantasy" game designed around gamist theory based on balance. I want my game based on the fantasy books, movies, and mythologies that I grew up reading. They are the first reason I play fantasy RPGs, not because the games were made. If D&D were gone tomorrow, I'd still love fantasy. I'd still read fantasy books and watch fantasy movies. I want my game designed on the tropes of fantasy, not to be a well-balanced game first. [/QUOTE]
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