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Would you be satisifed with d20 as your only RPG? [Ties into RyanD's blog entry.]
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<blockquote data-quote="Psion" data-source="post: 3314342" data-attributes="member: 172"><p>Sure, if you don't merely define D20 to be "bearing the d20 logo". Spycraft 2.0 no longer bears the logo, but is close enough functionally, without delving too deeply into the point buy world. I could be happy playing just D&D, Spycraft 2.0, D20 modern/future, Traveller d20, and Grim Tales for a long time and covering most game topics I am interested in. Not that if the mood struck me, I wouldn't try a decent non-d20 game if the opportunity arose.</p><p></p><p>There are a few things out there that I feel D20 cannot be made to handle well, but I rarely play those sorts of games anymore. (I feel D20 as-is doesn't handle supers well, but I haven't had the itch to play supers in a long time.)</p><p></p><p>I picked up a new version of an old favorite game -- FUDGE -- and soon came to realize I am much more comfortable with the tighter construction of the d20 system. Many games of old I enjoy I probably wouldn't care to go back to, except, perhaps, MegaTraveller.</p><p></p><p>What players know and can use is more important than niggly bits about the system; how players relate to the system and their familiarity too it is paramount. Any system you are new too has an time investment attached to it. For short term games, it's really not worth the time to train the players and spend time in suboptimal play while doing so.</p><p></p><p>Some systems some players just don't grok... I've had players that have had problems with HERO and Rolemaster. I would run hero if the whole group got it, but I generally can't rely on that happening, whereas it's a pretty safe bet for d20.</p></blockquote><p></p>
[QUOTE="Psion, post: 3314342, member: 172"] Sure, if you don't merely define D20 to be "bearing the d20 logo". Spycraft 2.0 no longer bears the logo, but is close enough functionally, without delving too deeply into the point buy world. I could be happy playing just D&D, Spycraft 2.0, D20 modern/future, Traveller d20, and Grim Tales for a long time and covering most game topics I am interested in. Not that if the mood struck me, I wouldn't try a decent non-d20 game if the opportunity arose. There are a few things out there that I feel D20 cannot be made to handle well, but I rarely play those sorts of games anymore. (I feel D20 as-is doesn't handle supers well, but I haven't had the itch to play supers in a long time.) I picked up a new version of an old favorite game -- FUDGE -- and soon came to realize I am much more comfortable with the tighter construction of the d20 system. Many games of old I enjoy I probably wouldn't care to go back to, except, perhaps, MegaTraveller. What players know and can use is more important than niggly bits about the system; how players relate to the system and their familiarity too it is paramount. Any system you are new too has an time investment attached to it. For short term games, it's really not worth the time to train the players and spend time in suboptimal play while doing so. Some systems some players just don't grok... I've had players that have had problems with HERO and Rolemaster. I would run hero if the whole group got it, but I generally can't rely on that happening, whereas it's a pretty safe bet for d20. [/QUOTE]
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Would you be satisifed with d20 as your only RPG? [Ties into RyanD's blog entry.]
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